wgpu-renderer/res/shaders/constants.wgsl

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const PI = 3.14159;
const INV_SQRT_2 = 0.70710678118654752440; // 1 / sqrt(2)
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const INV_SQRT_3 = 0.57735026918962576451; // 1 / sqrt(3)
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// in every direction from 0,0
// total = (2n + 1)^2
const SHADOW_SAMPLES = 2;
const INV_SHADOW_SAMPLES = 1.0 / 25.0;
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const FOG_MAX_STEPS = 20;
const FOG_MAX_DIST = 300.0;
const FOG_SCALE = 0.01;
const FOG_DENSITY = 1.0;
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const FOG_ALPHA = 1.0;
const FOG_BLEND_DIST = 10.0;