wgpu-renderer/src/core/instance.rs

74 lines
2.6 KiB
Rust
Raw Normal View History

2022-10-04 01:30:50 +03:00
use super::model::Vertex;
2022-10-02 18:59:20 +03:00
pub struct Instance {
pub position: cgmath::Vector3<f32>,
pub rotation: cgmath::Quaternion<f32>,
}
#[repr(C)]
#[derive(Copy, Clone, bytemuck::Pod, bytemuck::Zeroable)]
pub struct InstanceRaw {
pub model: [[f32; 4]; 4],
2023-01-24 02:21:20 +02:00
pub normal: [[f32; 3]; 3],
2022-10-02 18:59:20 +03:00
}
impl Instance {
pub fn to_raw(&self) -> InstanceRaw {
2023-01-28 14:11:54 +02:00
InstanceRaw {
2022-10-02 18:59:20 +03:00
model: (cgmath::Matrix4::from_translation(self.position)
* cgmath::Matrix4::from(self.rotation))
.into(),
2023-01-24 02:21:20 +02:00
normal: cgmath::Matrix3::from(self.rotation).into(),
2023-01-28 14:11:54 +02:00
}
2022-10-02 18:59:20 +03:00
}
}
2022-10-04 01:30:50 +03:00
impl Vertex for InstanceRaw {
fn desc<'a>() -> wgpu::VertexBufferLayout<'a> {
2022-10-02 18:59:20 +03:00
use std::mem;
wgpu::VertexBufferLayout {
array_stride: mem::size_of::<InstanceRaw>() as wgpu::BufferAddress,
step_mode: wgpu::VertexStepMode::Instance,
attributes: &[
2023-01-24 02:21:20 +02:00
// model matrix
2022-10-02 18:59:20 +03:00
wgpu::VertexAttribute {
offset: 0,
shader_location: 5,
format: wgpu::VertexFormat::Float32x4,
},
wgpu::VertexAttribute {
offset: mem::size_of::<[f32; 4]>() as wgpu::BufferAddress,
shader_location: 6,
format: wgpu::VertexFormat::Float32x4,
},
wgpu::VertexAttribute {
offset: mem::size_of::<[f32; 8]>() as wgpu::BufferAddress,
shader_location: 7,
format: wgpu::VertexFormat::Float32x4,
},
wgpu::VertexAttribute {
offset: mem::size_of::<[f32; 12]>() as wgpu::BufferAddress,
shader_location: 8,
format: wgpu::VertexFormat::Float32x4,
},
2023-01-24 02:21:20 +02:00
// normal matrix
wgpu::VertexAttribute {
offset: mem::size_of::<[f32; 16]>() as wgpu::BufferAddress,
shader_location: 9,
format: wgpu::VertexFormat::Float32x3,
},
wgpu::VertexAttribute {
offset: mem::size_of::<[f32; 19]>() as wgpu::BufferAddress,
shader_location: 10,
format: wgpu::VertexFormat::Float32x3,
},
wgpu::VertexAttribute {
offset: mem::size_of::<[f32; 22]>() as wgpu::BufferAddress,
shader_location: 11,
format: wgpu::VertexFormat::Float32x3,
},
2022-10-02 18:59:20 +03:00
],
}
}
}