wgpu-renderer/src/core/window.rs

139 lines
4.9 KiB
Rust
Raw Normal View History

2022-10-01 23:58:09 +03:00
use super::state::State;
use winit::{
event::*,
event_loop::{ControlFlow, EventLoop},
window::WindowBuilder,
};
2023-04-13 18:40:03 +03:00
#[cfg(debug_assertions)]
fn create_window(event_loop: &EventLoop<()>) -> winit::window::Window {
use winit::dpi::PhysicalSize;
WindowBuilder::new()
.with_inner_size(PhysicalSize::new(1280, 720))
.with_maximized(false)
.build(event_loop)
.unwrap()
}
#[cfg(not(debug_assertions))]
fn create_window(event_loop: &EventLoop<()>) -> winit::window::Window {
WindowBuilder::new()
2023-01-24 16:54:26 +02:00
.with_fullscreen(Some(winit::window::Fullscreen::Borderless(None)))
.with_maximized(true)
2023-04-13 18:40:03 +03:00
.build(event_loop)
.unwrap()
}
pub async fn run() {
let event_loop = EventLoop::new();
let window = create_window(&event_loop);
2022-10-01 23:58:09 +03:00
2023-01-27 23:16:57 +02:00
#[cfg(target_arch = "wasm32")]
{
// Winit prevents sizing with CSS, so we have to set
// the size manually when on web.
2023-01-28 14:03:40 +02:00
// https://github.com/rust-windowing/winit/pull/2074
2023-01-27 23:16:57 +02:00
use winit::dpi::PhysicalSize;
window.set_inner_size(PhysicalSize::new(1920, 1080));
use winit::platform::web::WindowExtWebSys;
web_sys::window()
.and_then(|win| win.document())
.and_then(|doc| doc.body())
.and_then(|body| {
let canvas = web_sys::Element::from(window.canvas());
body.append_child(&canvas).ok()
})
.expect("Couldn't append canvas to document body.");
}
2023-01-28 12:23:43 +02:00
let mut state = State::new(&window).await;
let mut last_render = instant::Instant::now();
let mut is_focused = true;
2023-01-24 16:54:26 +02:00
2022-10-01 23:58:09 +03:00
// Event loop
event_loop.run(move |event, _, control_flow| {
match event {
2022-10-02 18:59:20 +03:00
Event::DeviceEvent { ref event, .. } => {
state.input(None, Some(event));
}
2022-10-01 23:58:09 +03:00
Event::WindowEvent {
ref event,
window_id,
} if window_id == window.id() => {
2022-10-02 18:59:20 +03:00
if !state.input(Some(event), None) {
2022-10-01 23:58:09 +03:00
match event {
WindowEvent::CloseRequested
| WindowEvent::KeyboardInput {
input:
KeyboardInput {
state: ElementState::Pressed,
virtual_keycode: Some(VirtualKeyCode::Escape),
..
},
..
2023-01-28 12:23:43 +02:00
} => {
#[cfg(not(target_arch = "wasm32"))]
{
*control_flow = ControlFlow::Exit;
}
}
2022-10-01 23:58:09 +03:00
WindowEvent::Resized(physical_size) => {
state.resize(*physical_size);
}
WindowEvent::ScaleFactorChanged { new_inner_size, .. } => {
state.resize(**new_inner_size);
}
WindowEvent::Focused(focused) => {
2023-01-28 12:23:43 +02:00
lock_cursor(&window, *focused);
is_focused = *focused;
}
2022-10-01 23:58:09 +03:00
_ => {}
}
}
}
Event::RedrawRequested(window_id) if window_id == window.id() => {
2023-01-28 12:23:43 +02:00
let now = instant::Instant::now();
2022-10-02 18:59:20 +03:00
let dt = now - last_render;
last_render = now;
2023-01-28 12:23:43 +02:00
if is_focused {
state.update(dt);
match state.render() {
Ok(_) => {}
// Reconfigure the surface if lost
Err(wgpu::SurfaceError::Lost) => state.resize(state.size),
// The system is out of memory, we should probably quit
Err(wgpu::SurfaceError::OutOfMemory) => *control_flow = ControlFlow::Exit,
// All other errors (Outdated, Timeout) should be resolved by the next frame
Err(e) => eprintln!("{:?}", e),
}
2022-10-01 23:58:09 +03:00
}
}
Event::MainEventsCleared => {
// RedrawRequested will only trigger once, unless we manually
// request it.
window.request_redraw();
}
_ => {}
}
});
}
2023-01-28 12:23:43 +02:00
fn lock_cursor(window: &winit::window::Window, lock: bool) {
if lock {
window
.set_cursor_grab(if cfg!(target_arch = "wasm32") {
winit::window::CursorGrabMode::Locked
} else {
winit::window::CursorGrabMode::Confined
})
.unwrap();
window.set_cursor_visible(false);
} else {
window
.set_cursor_grab(winit::window::CursorGrabMode::None)
.unwrap();
window.set_cursor_visible(true);
}
}