From 09e0feb4fff1788eb2f57d3ed3aa8dd39fa2afd0 Mon Sep 17 00:00:00 2001 From: nullprop Date: Sat, 11 Nov 2023 17:10:45 +0200 Subject: [PATCH] Tweak fog ambient --- res/shaders/constants.wgsl | 2 +- res/shaders/fog.wgsl | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/res/shaders/constants.wgsl b/res/shaders/constants.wgsl index d178a5b..1cb8bdf 100644 --- a/res/shaders/constants.wgsl +++ b/res/shaders/constants.wgsl @@ -12,4 +12,4 @@ const FOG_LIGHT_STEP_SIZE = 10.0; const FOG_DENSITY = 2.0; const FOG_LIGHT_DENSITY = 3.0; const FOG_ALPHA = 1.0; -const FOG_BLEND_STEPS = 4; +const FOG_AMBIENT = 0.06; diff --git a/res/shaders/fog.wgsl b/res/shaders/fog.wgsl index db8ad5c..bdac62d 100644 --- a/res/shaders/fog.wgsl +++ b/res/shaders/fog.wgsl @@ -141,7 +141,7 @@ fn fs_main(vert: FogVertexOutput) -> @location(0) vec4 { let occlusion = march_result.z; let base_color = vec3(mix(0.5, 0.1, fog_density)); - let ambient_strength = 0.05; + let ambient_strength = FOG_AMBIENT; let ambient_color = base_color * ambient_strength; var radiance = vec3(0.0);