diff --git a/res/shaders/pbr.wgsl b/res/shaders/pbr.wgsl index 51312f2..ef83088 100644 --- a/res/shaders/pbr.wgsl +++ b/res/shaders/pbr.wgsl @@ -137,7 +137,7 @@ fn fs_main(vert: VertexOutput) -> @location(0) vec4 { } // ambient - let ambient_strength = 0.01; + let ambient_strength = 0.02; let ambient_color = ambient_strength * albedo; var result = ambient_color + total_radiance;