gltf loading; world space lighting for now
This commit is contained in:
parent
db95acf998
commit
1a7a6707d9
10 changed files with 546 additions and 56 deletions
181
Cargo.lock
generated
181
Cargo.lock
generated
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@ -8,6 +8,12 @@ version = "1.0.2"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "f26201604c87b1e01bd3d98f8d5d9a8fcbb815e8cedb41ffccbeb4bf593a35fe"
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[[package]]
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name = "adler32"
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version = "1.2.0"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "aae1277d39aeec15cb388266ecc24b11c80469deae6067e17a1a7aa9e5c1f234"
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[[package]]
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name = "ahash"
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version = "0.7.6"
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@ -84,6 +90,12 @@ version = "1.1.0"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "d468802bab17cbc0cc575e9b053f41e72aa36bfa6b7f55e3529ffa43161b97fa"
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[[package]]
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name = "base64"
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version = "0.12.3"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "3441f0f7b02788e948e47f457ca01f1d7e6d92c693bc132c22b087d3141c03ff"
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[[package]]
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name = "bit-set"
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version = "0.5.3"
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@ -438,6 +450,16 @@ dependencies = [
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"syn",
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]
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[[package]]
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name = "deflate"
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version = "0.8.6"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "73770f8e1fe7d64df17ca66ad28994a0a623ea497fa69486e14984e715c5d174"
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dependencies = [
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"adler32",
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"byteorder",
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]
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[[package]]
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name = "dispatch"
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version = "0.2.0"
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@ -488,7 +510,7 @@ dependencies = [
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"flume",
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"half",
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"lebe",
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"miniz_oxide",
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"miniz_oxide 0.6.2",
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"smallvec",
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"threadpool",
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]
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@ -500,7 +522,7 @@ source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "a8a2db397cb1c8772f31494cb8917e48cd1e64f0fa7efac59fbd741a0a8ce841"
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dependencies = [
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"crc32fast",
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"miniz_oxide",
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"miniz_oxide 0.6.2",
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]
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[[package]]
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@ -605,6 +627,43 @@ dependencies = [
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"web-sys",
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]
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[[package]]
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name = "gltf"
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version = "1.0.0"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "00e0a0eace786193fc83644907097285396360e9e82e30f81a21e9b1ba836a3e"
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dependencies = [
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"base64",
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"byteorder",
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"gltf-json",
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"image 0.23.14",
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"lazy_static",
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]
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[[package]]
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name = "gltf-derive"
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version = "1.0.0"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "bdd53d6e284bb2bf02a6926e4cc4984978c1990914d6cd9deae4e31cf37cd113"
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dependencies = [
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"inflections",
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"proc-macro2",
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"quote",
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"syn",
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]
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[[package]]
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name = "gltf-json"
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version = "1.0.0"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "9949836a9ec5e7f83f76fb9bbcbc77f254a577ebbdb0820867bc11979ef97cad"
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dependencies = [
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"gltf-derive",
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"serde",
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"serde_derive",
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"serde_json",
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]
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[[package]]
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name = "gpu-alloc"
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version = "0.5.3"
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@ -698,6 +757,22 @@ version = "1.0.1"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "b9e0384b61958566e926dc50660321d12159025e767c18e043daf26b70104c39"
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[[package]]
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name = "image"
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version = "0.23.14"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "24ffcb7e7244a9bf19d35bf2883b9c080c4ced3c07a9895572178cdb8f13f6a1"
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dependencies = [
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"bytemuck",
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"byteorder",
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"color_quant",
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"jpeg-decoder 0.1.22",
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"num-iter",
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"num-rational 0.3.2",
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"num-traits",
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"png 0.16.8",
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]
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[[package]]
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name = "image"
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version = "0.24.5"
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@ -709,10 +784,10 @@ dependencies = [
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"color_quant",
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"exr",
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"gif",
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"jpeg-decoder",
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"num-rational",
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"jpeg-decoder 0.3.0",
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"num-rational 0.4.1",
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"num-traits",
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"png",
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"png 0.17.7",
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"scoped_threadpool",
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"tiff",
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]
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@ -727,6 +802,12 @@ dependencies = [
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"hashbrown",
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]
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[[package]]
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name = "inflections"
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version = "1.1.1"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "a257582fdcde896fd96463bf2d40eefea0580021c0712a0e2b028b60b47a837a"
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[[package]]
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name = "inplace_it"
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version = "0.3.5"
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@ -745,12 +826,24 @@ dependencies = [
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"web-sys",
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]
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[[package]]
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name = "itoa"
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version = "1.0.5"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "fad582f4b9e86b6caa621cabeb0963332d92eea04729ab12892c2533951e6440"
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[[package]]
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name = "jni-sys"
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version = "0.3.0"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "8eaf4bc02d17cbdd7ff4c7438cafcdf7fb9a4613313ad11b4f8fefe7d3fa0130"
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[[package]]
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name = "jpeg-decoder"
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version = "0.1.22"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "229d53d58899083193af11e15917b5640cd40b29ff475a1fe4ef725deb02d0f2"
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[[package]]
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name = "jpeg-decoder"
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version = "0.3.0"
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@ -889,6 +982,15 @@ version = "0.2.1"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "68354c5c6bd36d73ff3feceb05efa59b6acb7626617f4962be322a825e61f79a"
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[[package]]
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name = "miniz_oxide"
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version = "0.3.7"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "791daaae1ed6889560f8c4359194f56648355540573244a5448a83ba1ecc7435"
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dependencies = [
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"adler32",
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]
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[[package]]
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name = "miniz_oxide"
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version = "0.6.2"
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@ -1037,6 +1139,28 @@ dependencies = [
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"num-traits",
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]
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[[package]]
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name = "num-iter"
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version = "0.1.43"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "7d03e6c028c5dc5cac6e2dec0efda81fc887605bb3d884578bb6d6bf7514e252"
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dependencies = [
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"autocfg",
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"num-integer",
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"num-traits",
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]
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[[package]]
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name = "num-rational"
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version = "0.3.2"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "12ac428b1cb17fce6f731001d307d351ec70a6d202fc2e60f7d4c5e42d8f4f07"
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dependencies = [
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"autocfg",
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"num-integer",
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"num-traits",
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]
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[[package]]
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name = "num-rational"
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version = "0.4.1"
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@ -1193,6 +1317,18 @@ version = "0.3.26"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "6ac9a59f73473f1b8d852421e59e64809f025994837ef743615c6d0c5b305160"
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[[package]]
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name = "png"
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version = "0.16.8"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "3c3287920cb847dee3de33d301c463fba14dda99db24214ddf93f83d3021f4c6"
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dependencies = [
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"bitflags",
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"crc32fast",
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"deflate",
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"miniz_oxide 0.3.7",
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]
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[[package]]
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name = "png"
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version = "0.17.7"
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@ -1202,7 +1338,7 @@ dependencies = [
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"bitflags",
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"crc32fast",
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"flate2",
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"miniz_oxide",
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"miniz_oxide 0.6.2",
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]
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[[package]]
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@ -1325,7 +1461,8 @@ dependencies = [
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"env_logger",
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"fs_extra",
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"glob",
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"image",
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"gltf",
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"image 0.24.5",
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"log",
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"pollster",
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"tobj",
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@ -1339,6 +1476,12 @@ version = "1.1.0"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "08d43f7aa6b08d49f382cde6a7982047c3426db949b1424bc4b7ec9ae12c6ce2"
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[[package]]
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name = "ryu"
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version = "1.0.12"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "7b4b9743ed687d4b4bcedf9ff5eaa7398495ae14e61cba0a295704edbc7decde"
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[[package]]
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name = "scoped-tls"
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version = "1.0.1"
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@ -1363,6 +1506,28 @@ version = "1.0.152"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "bb7d1f0d3021d347a83e556fc4683dea2ea09d87bccdf88ff5c12545d89d5efb"
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[[package]]
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name = "serde_derive"
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version = "1.0.152"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "af487d118eecd09402d70a5d72551860e788df87b464af30e5ea6a38c75c541e"
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dependencies = [
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"proc-macro2",
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"quote",
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"syn",
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]
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[[package]]
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name = "serde_json"
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version = "1.0.91"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "877c235533714907a8c2464236f5c4b2a17262ef1bd71f38f35ea592c8da6883"
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dependencies = [
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"itoa",
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"ryu",
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"serde",
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]
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[[package]]
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name = "slotmap"
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version = "1.0.6"
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@ -1478,7 +1643,7 @@ source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "7449334f9ff2baf290d55d73983a7d6fa15e01198faef72af07e2a8db851e471"
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dependencies = [
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"flate2",
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"jpeg-decoder",
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"jpeg-decoder 0.3.0",
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"weezl",
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]
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@ -16,6 +16,7 @@ image = { version = "0.24", features = [ "png", "tga" ] }
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anyhow = "1.0"
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cgmath = "0.18"
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tobj = { version = "3.2.1", features = [ "async", ] }
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gltf = "1.0.0"
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[build-dependencies]
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anyhow = "1.0"
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@ -89,10 +89,10 @@ impl Camera {
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self.position +=
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right * (controller.move_right - controller.move_left) * controller.speed * dt;
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self.position += up * (controller.move_up - controller.move_down) * controller.speed * dt;
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println!(
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"camera pos ({}, {}, {})",
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self.position.x, self.position.y, self.position.z
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);
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// println!(
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// "camera pos ({}, {}, {})",
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// self.position.x, self.position.y, self.position.z
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// );
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}
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}
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@ -7,17 +7,15 @@ use super::model::{Mesh, Model};
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pub struct LightUniform {
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pub position: [f32; 3],
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_padding: u32,
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pub color: [f32; 3],
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_padding2: u32,
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pub color: [f32; 4],
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}
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impl LightUniform {
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pub fn new(position: [f32; 3], color: [f32; 3]) -> Self {
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pub fn new(position: [f32; 3], color: [f32; 4]) -> Self {
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return LightUniform {
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position: position,
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_padding: 0,
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color: color,
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_padding2: 0,
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};
|
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}
|
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}
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|
|
|
@ -44,9 +44,9 @@ impl Material {
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|
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return Self {
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name: String::from(name),
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diffuse_texture: diffuse_texture,
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normal_texture: normal_texture,
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bind_group: bind_group,
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diffuse_texture,
|
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normal_texture,
|
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bind_group,
|
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};
|
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}
|
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}
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|
@ -69,12 +69,12 @@ pub trait Vertex {
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}
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#[repr(C)]
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#[derive(Copy, Clone, Debug, bytemuck::Pod, bytemuck::Zeroable)]
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#[derive(Copy, Clone, Debug, Default, bytemuck::Pod, bytemuck::Zeroable)]
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pub struct ModelVertex {
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pub position: [f32; 3],
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pub tex_coords: [f32; 2],
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pub normal: [f32; 3],
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pub tangent: [f32; 3],
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pub tangent: [f32; 4],
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pub bitangent: [f32; 3],
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}
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|
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|
|
|
@ -1,22 +1,27 @@
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use std::io::{BufReader, Cursor};
|
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use std::path::PathBuf;
|
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use wgpu::util::DeviceExt;
|
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|
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use crate::core::model::{Material, Mesh, Model, ModelVertex};
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use crate::core::texture::Texture;
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pub async fn load_string(file_name: &str) -> anyhow::Result<String> {
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let path = std::path::Path::new(env!("OUT_DIR"))
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pub fn get_resource_path(file_name: &str) -> PathBuf {
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return std::path::Path::new(env!("OUT_DIR"))
|
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.join("res")
|
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.join(file_name);
|
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}
|
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|
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pub async fn load_string(file_name: &str) -> anyhow::Result<String> {
|
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let path = get_resource_path(file_name);
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println!("load_string: Loading from {:?}", path.to_str());
|
||||
let txt = std::fs::read_to_string(path)?;
|
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|
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return Ok(txt);
|
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}
|
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|
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pub async fn load_binary(file_name: &str) -> anyhow::Result<Vec<u8>> {
|
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let path = std::path::Path::new(env!("OUT_DIR"))
|
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.join("res")
|
||||
.join(file_name);
|
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let path = get_resource_path(file_name);
|
||||
println!("load_binary: Loading from {:?}", path.to_str());
|
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let data = std::fs::read(path)?;
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|
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return Ok(data);
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|
@ -33,7 +38,7 @@ pub async fn load_texture(
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return Texture::from_bytes(device, queue, &data, file_name, is_normal_map);
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}
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|
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pub async fn load_model(
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pub async fn load_model_obj(
|
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file_name: &str,
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device: &wgpu::Device,
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queue: &wgpu::Queue,
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|
@ -102,7 +107,7 @@ pub async fn load_model(
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m.mesh.normals[i * 3 + 1],
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||||
m.mesh.normals[i * 3 + 2],
|
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],
|
||||
tangent: [0.0; 3],
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||||
tangent: [0.0; 4],
|
||||
bitangent: [0.0; 3],
|
||||
})
|
||||
.collect::<Vec<_>>();
|
||||
|
@ -137,7 +142,9 @@ pub async fn load_model(
|
|||
for i in 0..3 {
|
||||
let sz = chunk[i] as usize;
|
||||
vertices[sz].tangent =
|
||||
(tangent + cgmath::Vector3::from(vertices[sz].tangent)).into();
|
||||
(cgmath::Vector4::new(tangent.x, tangent.y, tangent.z, 0.0)
|
||||
+ cgmath::Vector4::from(vertices[sz].tangent))
|
||||
.into();
|
||||
vertices[sz].bitangent =
|
||||
(bitangent + cgmath::Vector3::from(vertices[sz].bitangent)).into();
|
||||
triangles_included[sz] += 1;
|
||||
|
@ -148,7 +155,7 @@ pub async fn load_model(
|
|||
for (i, n) in triangles_included.into_iter().enumerate() {
|
||||
let denom = 1.0 / n as f32;
|
||||
let mut v = &mut vertices[i];
|
||||
v.tangent = (cgmath::Vector3::from(v.tangent) * denom).into();
|
||||
v.tangent = (cgmath::Vector4::from(v.tangent) * denom).into();
|
||||
v.bitangent = (cgmath::Vector3::from(v.bitangent) * denom).into();
|
||||
}
|
||||
|
||||
|
@ -175,3 +182,283 @@ pub async fn load_model(
|
|||
|
||||
return Ok(Model { meshes, materials });
|
||||
}
|
||||
|
||||
pub async fn load_model_gltf(
|
||||
file_name: &str,
|
||||
device: &wgpu::Device,
|
||||
queue: &wgpu::Queue,
|
||||
layout: &wgpu::BindGroupLayout,
|
||||
) -> anyhow::Result<Model> {
|
||||
let mut materials = Vec::new();
|
||||
let mut meshes = Vec::new();
|
||||
|
||||
println!("gltf: Loading file {}", file_name);
|
||||
let (document, buffers, mut images) = gltf::import(get_resource_path(file_name))?;
|
||||
|
||||
println!("gltf: Loading meshes");
|
||||
for mesh in document.meshes() {
|
||||
let primitives = mesh.primitives();
|
||||
primitives.for_each(|primitive| {
|
||||
let reader = primitive.reader(|buffer| Some(&buffers[buffer.index()]));
|
||||
|
||||
let mut vertices = Vec::new();
|
||||
let mut indices = Vec::new();
|
||||
|
||||
if let Some(vertex_attribute) = reader.read_positions() {
|
||||
vertex_attribute.for_each(|vertex| {
|
||||
// dbg!(vertex);
|
||||
vertices.push(ModelVertex {
|
||||
position: vertex,
|
||||
..Default::default()
|
||||
})
|
||||
});
|
||||
} else {
|
||||
panic!();
|
||||
}
|
||||
|
||||
if let Some(normal_attribute) = reader.read_normals() {
|
||||
let mut normal_index = 0;
|
||||
normal_attribute.for_each(|normal| {
|
||||
// dbg!(normal);
|
||||
vertices[normal_index].normal = normal;
|
||||
normal_index += 1;
|
||||
});
|
||||
} else {
|
||||
panic!();
|
||||
}
|
||||
|
||||
// if let Some(tangent_attribute) = reader.read_tangents() {
|
||||
// let mut tangent_index = 0;
|
||||
// tangent_attribute.for_each(|tangent| {
|
||||
// // dbg!(tangent);
|
||||
// vertices[tangent_index].tangent = tangent;
|
||||
// tangent_index += 1;
|
||||
// });
|
||||
// }
|
||||
|
||||
// tangents and bitangents from triangles
|
||||
let mut triangles_included = vec![0; vertices.len()];
|
||||
for chunk in indices.chunks(3) {
|
||||
let v0 = vertices[chunk[0] as usize];
|
||||
let v1 = vertices[chunk[1] as usize];
|
||||
let v2 = vertices[chunk[2] as usize];
|
||||
|
||||
let pos0: cgmath::Vector3<f32> = v0.position.into();
|
||||
let pos1: cgmath::Vector3<f32> = v1.position.into();
|
||||
let pos2: cgmath::Vector3<f32> = v2.position.into();
|
||||
|
||||
let uv0: cgmath::Vector2<f32> = v0.tex_coords.into();
|
||||
let uv1: cgmath::Vector2<f32> = v1.tex_coords.into();
|
||||
let uv2: cgmath::Vector2<f32> = v2.tex_coords.into();
|
||||
|
||||
let delta_pos1 = pos1 - pos0;
|
||||
let delta_pos2 = pos2 - pos0;
|
||||
|
||||
let delta_uv1 = uv1 - uv0;
|
||||
let delta_uv2 = uv2 - uv0;
|
||||
|
||||
let r = 1.0 / (delta_uv1.x * delta_uv2.y - delta_uv1.y * delta_uv2.x);
|
||||
let tangent = (delta_pos1 * delta_uv2.y - delta_pos2 * delta_uv1.y) * r;
|
||||
let bitangent = (delta_pos2 * delta_uv1.x - delta_pos1 * delta_uv2.x) * -r;
|
||||
|
||||
for i in 0..3 {
|
||||
let sz = chunk[i] as usize;
|
||||
vertices[sz].tangent =
|
||||
(cgmath::Vector4::new(tangent.x, tangent.y, tangent.z, 0.0)
|
||||
+ cgmath::Vector4::from(vertices[sz].tangent))
|
||||
.into();
|
||||
vertices[sz].bitangent =
|
||||
(bitangent + cgmath::Vector3::from(vertices[sz].bitangent)).into();
|
||||
triangles_included[sz] += 1;
|
||||
}
|
||||
}
|
||||
|
||||
// Average the tangents/bitangents
|
||||
for (i, n) in triangles_included.into_iter().enumerate() {
|
||||
let denom = 1.0 / n as f32;
|
||||
let mut v = &mut vertices[i];
|
||||
v.tangent = (cgmath::Vector4::from(v.tangent) * denom).into();
|
||||
v.bitangent = (cgmath::Vector3::from(v.bitangent) * denom).into();
|
||||
}
|
||||
|
||||
if let Some(tex_coord_attribute) = reader.read_tex_coords(0).map(|v| v.into_f32()) {
|
||||
let mut tex_coord_index = 0;
|
||||
tex_coord_attribute.for_each(|tex_coord| {
|
||||
// dbg!(tex_coord);
|
||||
vertices[tex_coord_index].tex_coords = tex_coord;
|
||||
tex_coord_index += 1;
|
||||
});
|
||||
} else {
|
||||
panic!();
|
||||
}
|
||||
|
||||
if let Some(indices_raw) = reader.read_indices() {
|
||||
// dbg!(indices_raw);
|
||||
indices.append(&mut indices_raw.into_u32().collect::<Vec<u32>>());
|
||||
} else {
|
||||
panic!();
|
||||
}
|
||||
// dbg!(indices);
|
||||
|
||||
let vertex_buffer = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
|
||||
label: Some(&format!("{:?} Vertex Buffer", file_name)),
|
||||
contents: bytemuck::cast_slice(&vertices),
|
||||
usage: wgpu::BufferUsages::VERTEX,
|
||||
});
|
||||
let index_buffer = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
|
||||
label: Some(&format!("{:?} Index Buffer", file_name)),
|
||||
contents: bytemuck::cast_slice(&indices),
|
||||
usage: wgpu::BufferUsages::INDEX,
|
||||
});
|
||||
|
||||
meshes.push(Mesh {
|
||||
name: file_name.to_string(),
|
||||
vertex_buffer,
|
||||
index_buffer,
|
||||
num_elements: indices.len() as u32,
|
||||
material: primitive.material().index().unwrap_or(0),
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
println!("gltf: Loading materials");
|
||||
for material in document.materials() {
|
||||
let pbr = material.pbr_metallic_roughness();
|
||||
|
||||
// diffuse
|
||||
let diffuse_index = pbr
|
||||
.base_color_texture()
|
||||
.map(|tex| {
|
||||
println!("Grabbing diffuse tex");
|
||||
tex.texture().source().index()
|
||||
})
|
||||
.unwrap_or(0); // TODO default tex
|
||||
|
||||
let diffuse_data = &mut images[diffuse_index];
|
||||
|
||||
if diffuse_data.format == gltf::image::Format::R8G8B8
|
||||
|| diffuse_data.format == gltf::image::Format::R16G16B16
|
||||
{
|
||||
diffuse_data.pixels =
|
||||
gltf_pixels_to_wgpu(diffuse_data.pixels.clone(), diffuse_data.format);
|
||||
}
|
||||
|
||||
let diffuse_texture = Texture::from_pixels(
|
||||
device,
|
||||
queue,
|
||||
&diffuse_data.pixels,
|
||||
(diffuse_data.width, diffuse_data.height),
|
||||
gltf_image_format_stride(diffuse_data.format),
|
||||
gltf_image_format_to_wgpu(diffuse_data.format, false),
|
||||
Some(file_name),
|
||||
)
|
||||
.unwrap();
|
||||
|
||||
// normal
|
||||
let normal_index = material
|
||||
.normal_texture()
|
||||
.map(|tex| {
|
||||
println!("Grabbing normal tex");
|
||||
tex.texture().source().index()
|
||||
})
|
||||
.unwrap_or(0); // TODO default tex
|
||||
|
||||
let normal_data = &mut images[normal_index];
|
||||
|
||||
if normal_data.format == gltf::image::Format::R8G8B8
|
||||
|| normal_data.format == gltf::image::Format::R16G16B16
|
||||
{
|
||||
normal_data.pixels =
|
||||
gltf_pixels_to_wgpu(normal_data.pixels.clone(), normal_data.format);
|
||||
}
|
||||
|
||||
let normal_texture = Texture::from_pixels(
|
||||
device,
|
||||
queue,
|
||||
&normal_data.pixels,
|
||||
(normal_data.width, normal_data.height),
|
||||
gltf_image_format_stride(normal_data.format),
|
||||
gltf_image_format_to_wgpu(normal_data.format, true),
|
||||
Some(file_name),
|
||||
)
|
||||
.unwrap();
|
||||
|
||||
materials.push(Material::new(
|
||||
device,
|
||||
&material.name().unwrap_or("Default Material").to_string(),
|
||||
diffuse_texture,
|
||||
normal_texture,
|
||||
layout,
|
||||
));
|
||||
}
|
||||
|
||||
println!("gltf: load done!");
|
||||
|
||||
Ok(Model { meshes, materials })
|
||||
}
|
||||
|
||||
fn gltf_image_format_to_wgpu(format: gltf::image::Format, srgb: bool) -> wgpu::TextureFormat {
|
||||
if srgb {
|
||||
return match format {
|
||||
gltf::image::Format::R8 => panic!(),
|
||||
gltf::image::Format::R8G8 => panic!(),
|
||||
gltf::image::Format::R8G8B8 => wgpu::TextureFormat::Rgba8UnormSrgb, // converted
|
||||
gltf::image::Format::R8G8B8A8 => wgpu::TextureFormat::Rgba8UnormSrgb,
|
||||
gltf::image::Format::B8G8R8 => wgpu::TextureFormat::Bgra8UnormSrgb,
|
||||
gltf::image::Format::B8G8R8A8 => wgpu::TextureFormat::Bgra8UnormSrgb,
|
||||
gltf::image::Format::R16 => panic!(),
|
||||
gltf::image::Format::R16G16 => panic!(),
|
||||
gltf::image::Format::R16G16B16 => panic!(), // converted
|
||||
gltf::image::Format::R16G16B16A16 => panic!(),
|
||||
};
|
||||
}
|
||||
|
||||
match format {
|
||||
gltf::image::Format::R8 => wgpu::TextureFormat::R8Unorm,
|
||||
gltf::image::Format::R8G8 => wgpu::TextureFormat::Rg8Unorm,
|
||||
gltf::image::Format::R8G8B8 => wgpu::TextureFormat::Rgba8Unorm, // converted
|
||||
gltf::image::Format::R8G8B8A8 => wgpu::TextureFormat::Rgba8Unorm,
|
||||
gltf::image::Format::B8G8R8 => wgpu::TextureFormat::Bgra8Unorm,
|
||||
gltf::image::Format::B8G8R8A8 => wgpu::TextureFormat::Bgra8Unorm,
|
||||
gltf::image::Format::R16 => wgpu::TextureFormat::R16Unorm,
|
||||
gltf::image::Format::R16G16 => wgpu::TextureFormat::Rg16Unorm,
|
||||
gltf::image::Format::R16G16B16 => wgpu::TextureFormat::Rgba16Unorm, // converted
|
||||
gltf::image::Format::R16G16B16A16 => wgpu::TextureFormat::Rgba16Unorm,
|
||||
}
|
||||
}
|
||||
|
||||
fn gltf_image_format_stride(format: gltf::image::Format) -> u32 {
|
||||
match format {
|
||||
gltf::image::Format::R8 => 1,
|
||||
gltf::image::Format::R8G8 => 2,
|
||||
gltf::image::Format::R8G8B8 => 4, // converted
|
||||
gltf::image::Format::R8G8B8A8 => 4,
|
||||
gltf::image::Format::B8G8R8 => 3,
|
||||
gltf::image::Format::B8G8R8A8 => 4,
|
||||
gltf::image::Format::R16 => 2,
|
||||
gltf::image::Format::R16G16 => 4,
|
||||
gltf::image::Format::R16G16B16 => 8, // converted
|
||||
gltf::image::Format::R16G16B16A16 => 8,
|
||||
}
|
||||
}
|
||||
|
||||
// Add alpha if needed
|
||||
fn gltf_pixels_to_wgpu(mut bytes: Vec<u8>, format: gltf::image::Format) -> Vec<u8> {
|
||||
if format == gltf::image::Format::R8G8B8 {
|
||||
let pixels = bytes.len() / 3;
|
||||
bytes.reserve_exact(pixels);
|
||||
bytes = bytes
|
||||
.chunks_exact(3)
|
||||
.flat_map(|s| [s[0], s[1], s[2], 255])
|
||||
.collect();
|
||||
} else if format == gltf::image::Format::R16G16B16 {
|
||||
let pixels = bytes.len() / 6;
|
||||
bytes.reserve_exact(pixels);
|
||||
bytes = bytes
|
||||
.chunks_exact(6)
|
||||
.flat_map(|s| [s[0], s[1], s[2], s[3], s[4], s[5], 255, 255])
|
||||
.collect();
|
||||
}
|
||||
|
||||
return bytes;
|
||||
}
|
||||
|
|
|
@ -29,7 +29,7 @@ pub struct State {
|
|||
instances: Vec<Instance>,
|
||||
instance_buffer: wgpu::Buffer,
|
||||
depth_texture: Texture,
|
||||
obj_model: Model,
|
||||
model: Model,
|
||||
light_uniform: LightUniform,
|
||||
light_buffer: wgpu::Buffer,
|
||||
light_render_pipeline: wgpu::RenderPipeline,
|
||||
|
@ -76,7 +76,7 @@ impl State {
|
|||
|
||||
// Camera
|
||||
let camera = Camera::new(
|
||||
(0.0, 4.0, -4.0).into(),
|
||||
(0.0, 0.0, 0.0).into(),
|
||||
0.0,
|
||||
0.0,
|
||||
60.0,
|
||||
|
@ -116,7 +116,7 @@ impl State {
|
|||
|
||||
let camera_controller = CameraController::new(1.0, 2.0);
|
||||
|
||||
let light_uniform = LightUniform::new([900.0, 60.0, 200.0], [1.0, 1.0, 1.0]);
|
||||
let light_uniform = LightUniform::new([100.0, 60.0, 0.0], [1.0, 1.0, 1.0, 10000.0]);
|
||||
|
||||
// We'll want to update our lights position, so we use COPY_DST
|
||||
let light_buffer = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
|
||||
|
@ -193,7 +193,7 @@ impl State {
|
|||
});
|
||||
|
||||
let obj_model =
|
||||
resources::load_model("sponza.obj", &device, &queue, &texture_bind_group_layout)
|
||||
resources::load_model_gltf("sponza/Sponza.gltf", &device, &queue, &texture_bind_group_layout)
|
||||
.await
|
||||
.unwrap();
|
||||
|
||||
|
@ -300,7 +300,7 @@ impl State {
|
|||
instances,
|
||||
instance_buffer,
|
||||
depth_texture,
|
||||
obj_model,
|
||||
model: obj_model,
|
||||
light_uniform,
|
||||
light_buffer,
|
||||
light_render_pipeline,
|
||||
|
@ -346,7 +346,7 @@ impl State {
|
|||
// Update the light
|
||||
let old_position: cgmath::Vector3<_> = self.light_uniform.position.into();
|
||||
self.light_uniform.position =
|
||||
(cgmath::Quaternion::from_angle_y(cgmath::Deg(1.0)) * old_position).into();
|
||||
(cgmath::Quaternion::from_angle_y(cgmath::Deg(90.0 * dt.as_secs_f32())) * old_position).into();
|
||||
self.queue.write_buffer(
|
||||
&self.light_buffer,
|
||||
0,
|
||||
|
@ -397,14 +397,14 @@ impl State {
|
|||
|
||||
render_pass.set_pipeline(&self.light_render_pipeline);
|
||||
render_pass.draw_light_model(
|
||||
&self.obj_model,
|
||||
&self.model,
|
||||
&self.camera_bind_group,
|
||||
&self.light_bind_group,
|
||||
);
|
||||
|
||||
render_pass.set_pipeline(&self.render_pipeline);
|
||||
render_pass.draw_model_instanced(
|
||||
&self.obj_model,
|
||||
&self.model,
|
||||
0..self.instances.len() as u32,
|
||||
&self.camera_bind_group,
|
||||
&self.light_bind_group,
|
||||
|
|
|
@ -72,7 +72,30 @@ impl Texture {
|
|||
) -> Result<Self> {
|
||||
let rgba = img.to_rgba8();
|
||||
let dimensions = img.dimensions();
|
||||
return Self::from_pixels(
|
||||
device,
|
||||
queue,
|
||||
&rgba.to_vec(),
|
||||
dimensions,
|
||||
4,
|
||||
if is_normal_map {
|
||||
wgpu::TextureFormat::Rgba8UnormSrgb
|
||||
} else {
|
||||
wgpu::TextureFormat::Rgba8Unorm
|
||||
},
|
||||
label,
|
||||
);
|
||||
}
|
||||
|
||||
pub fn from_pixels(
|
||||
device: &wgpu::Device,
|
||||
queue: &wgpu::Queue,
|
||||
pixels: &[u8],
|
||||
dimensions: (u32, u32),
|
||||
stride: u32,
|
||||
format: wgpu::TextureFormat,
|
||||
label: Option<&str>,
|
||||
) -> Result<Self> {
|
||||
let size = wgpu::Extent3d {
|
||||
width: dimensions.0,
|
||||
height: dimensions.1,
|
||||
|
@ -84,14 +107,12 @@ impl Texture {
|
|||
mip_level_count: 1,
|
||||
sample_count: 1,
|
||||
dimension: wgpu::TextureDimension::D2,
|
||||
format: if is_normal_map {
|
||||
wgpu::TextureFormat::Rgba8Unorm
|
||||
} else {
|
||||
wgpu::TextureFormat::Rgba8UnormSrgb
|
||||
},
|
||||
format: format,
|
||||
usage: wgpu::TextureUsages::TEXTURE_BINDING | wgpu::TextureUsages::COPY_DST,
|
||||
});
|
||||
|
||||
dbg!(stride);
|
||||
dbg!(dimensions);
|
||||
queue.write_texture(
|
||||
wgpu::ImageCopyTexture {
|
||||
aspect: wgpu::TextureAspect::All,
|
||||
|
@ -99,10 +120,10 @@ impl Texture {
|
|||
mip_level: 0,
|
||||
origin: wgpu::Origin3d::ZERO,
|
||||
},
|
||||
&rgba,
|
||||
&pixels,
|
||||
wgpu::ImageDataLayout {
|
||||
offset: 0,
|
||||
bytes_per_row: std::num::NonZeroU32::new(4 * dimensions.0),
|
||||
bytes_per_row: std::num::NonZeroU32::new(stride * dimensions.0),
|
||||
rows_per_image: std::num::NonZeroU32::new(dimensions.1),
|
||||
},
|
||||
size,
|
||||
|
|
|
@ -10,9 +10,6 @@ use winit::{
|
|||
pub async fn run() {
|
||||
let event_loop = EventLoop::new();
|
||||
let window = WindowBuilder::new().build(&event_loop).unwrap();
|
||||
window.set_cursor_grab(true).unwrap();
|
||||
window.set_cursor_visible(false);
|
||||
window.set_decorations(false);
|
||||
let mut state = State::new(&window).await;
|
||||
let mut last_render = Instant::now();
|
||||
|
||||
|
@ -44,6 +41,11 @@ pub async fn run() {
|
|||
WindowEvent::ScaleFactorChanged { new_inner_size, .. } => {
|
||||
state.resize(**new_inner_size);
|
||||
}
|
||||
WindowEvent::Focused(focused) => {
|
||||
// window.set_cursor_grab(*focused).unwrap();
|
||||
window.set_cursor_visible(!*focused);
|
||||
window.set_decorations(!*focused);
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -10,7 +10,7 @@ var<uniform> camera: CameraUniform;
|
|||
|
||||
struct Light {
|
||||
position: vec3<f32>,
|
||||
color: vec3<f32>,
|
||||
color: vec4<f32>,
|
||||
}
|
||||
@group(2) @binding(0)
|
||||
var<uniform> light: Light;
|
||||
|
@ -36,6 +36,8 @@ struct VertexOutput {
|
|||
@location(1) tangent_position: vec3<f32>,
|
||||
@location(2) tangent_light_position: vec3<f32>,
|
||||
@location(3) tangent_view_position: vec3<f32>,
|
||||
@location(4) world_position: vec3<f32>,
|
||||
@location(5) world_normal: vec3<f32>,
|
||||
}
|
||||
|
||||
@vertex
|
||||
|
@ -67,6 +69,10 @@ fn vs_main(
|
|||
out.tangent_position = tangent_matrix * world_position.xyz;
|
||||
out.tangent_light_position = tangent_matrix * light.position;
|
||||
out.tangent_view_position = tangent_matrix * camera.position.xyz;
|
||||
|
||||
out.world_normal = world_normal.xyz;
|
||||
out.world_position = world_position.xyz;
|
||||
|
||||
return out;
|
||||
}
|
||||
|
||||
|
@ -82,6 +88,7 @@ var t_normal: texture_2d<f32>;
|
|||
@group(0) @binding(3)
|
||||
var s_normal: sampler;
|
||||
|
||||
// TODO: fix using tangent space and normal texture instead of world
|
||||
@fragment
|
||||
fn fs_main(in: VertexOutput) -> @location(0) vec4<f32> {
|
||||
let object_color: vec4<f32> = textureSample(t_diffuse, s_diffuse, in.tex_coords);
|
||||
|
@ -89,21 +96,30 @@ fn fs_main(in: VertexOutput) -> @location(0) vec4<f32> {
|
|||
|
||||
// lighting vecs
|
||||
let tangent_normal = object_normal.xyz * 2.0 - 1.0;
|
||||
let light_dir = normalize(in.tangent_light_position - in.tangent_position);
|
||||
let view_dir = normalize(in.tangent_view_position - in.tangent_position);
|
||||
// let light_dir = normalize(in.tangent_light_position - in.tangent_position);
|
||||
var light_dir = light.position - in.world_position;
|
||||
let light_dist = length(light_dir);
|
||||
light_dir = normalize(light_dir);
|
||||
let coef_a = 0.0;
|
||||
let coef_b = 1.25;
|
||||
let light_attenuation = 1.0 / (1.0 + coef_a * light_dist + coef_b * light_dist * light_dist);
|
||||
// let view_dir = normalize(in.tangent_view_position - in.tangent_position);
|
||||
let view_dir = normalize(camera.position.xyz - in.world_position);
|
||||
let half_dir = normalize(view_dir + light_dir);
|
||||
|
||||
// ambient
|
||||
let ambient_strength = 0.025;
|
||||
let ambient_color = light.color * ambient_strength;
|
||||
let ambient_color = vec3(1.0) * ambient_strength;
|
||||
|
||||
// diffuse
|
||||
let diffuse_strength = max(dot(tangent_normal, light_dir), 0.0);
|
||||
let diffuse_color = light.color * diffuse_strength;
|
||||
// let diffuse_strength = max(dot(tangent_normal, light_dir), 0.0);
|
||||
let diffuse_strength = max(dot(in.world_normal, light_dir), 0.0);
|
||||
let diffuse_color = diffuse_strength * light.color.xyz * light.color.w * light_attenuation;
|
||||
|
||||
// specular
|
||||
let specular_strength = pow(max(dot(tangent_normal, half_dir), 0.0), 32.0);
|
||||
let specular_color = specular_strength * light.color;
|
||||
// let specular_strength = pow(max(dot(tangent_normal, half_dir), 0.0), 32.0);
|
||||
let specular_strength = pow(max(dot(in.world_normal, half_dir), 0.0), 32.0);
|
||||
let specular_color = specular_strength * light.color.xyz * light.color.w * light_attenuation;
|
||||
|
||||
let result = (ambient_color + diffuse_color + specular_color) * object_color.xyz;
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue