working wasm build
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@ -9,8 +9,9 @@ A small [wgpu](https://github.com/gfx-rs/wgpu) renderer written in [Rust](https:
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- (G: Smith's Schlick-GGX)
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- (D: Trowbridge-Reitz GGX)
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- glTF models
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- 1 realtime light
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- 1 realtime pointlight
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- Simple wgsl preprocessor for includes
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- Works on WASM
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Things I would like to add:
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- Shadow mapping
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@ -19,13 +20,17 @@ Things I would like to add:
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- `src/core/state.rs` is a mess; separate input handling, pipeline, passes
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- SSAO
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- Bloom
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- AA
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- Texture filtering
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- Immediate mode UI (dear imgui, egui)
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- Editing material properties, lights at runtime through UI
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- Some type of GI (DDGI, VXGI)
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## References
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- [Learn Wgpu](https://sotrh.github.io/learn-wgpu/)
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- [wgpu examples](https://github.com/gfx-rs/wgpu/blob/master/wgpu/examples)
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- [Learn OpenGL](https://learnopengl.com/)
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- PBR
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## Assets
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- Sponza
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