From 2616b2f5c91d68484aca2fa054c20926d470c0d2 Mon Sep 17 00:00:00 2001 From: nullprop Date: Sun, 5 Nov 2023 01:17:22 +0200 Subject: [PATCH] Use textureSampleCompare instead of textureSampleCompareLevel --- res/shaders/pbr.wgsl | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) diff --git a/res/shaders/pbr.wgsl b/res/shaders/pbr.wgsl index c2f7748..9ae9de4 100644 --- a/res/shaders/pbr.wgsl +++ b/res/shaders/pbr.wgsl @@ -87,13 +87,13 @@ fn sample_direct_light(index: i32, light_coords: vec4) -> f32 { if (phase == 2 || phase == 3) { offset.y = -offset.y; } - let s = textureSampleCompareLevel( - t_light_depth, - s_light_depth, - light_local + offset, - index, - reference_depth - ); + let s = textureSampleCompare( + t_light_depth, + s_light_depth, + light_local + offset, + index, + reference_depth + ); total_sample += s * INV_SHADOW_SAMPLES; }