Fix geometry depth binding not updating after resize, refactoring

This commit is contained in:
Lauri Räsänen 2023-11-10 19:38:12 +02:00
parent 7b752703ea
commit 3676f8fef5
6 changed files with 210 additions and 219 deletions

View file

@ -15,7 +15,7 @@ struct Light {
color: vec4<f32>,
matrices: array<mat4x4<f32>, 6>,
}
@group(1) @binding(0)
@group(0) @binding(1)
var<uniform> light: Light;
struct GlobalUniforms {
@ -24,7 +24,7 @@ struct GlobalUniforms {
use_shadowmaps: u32,
_padding: u32,
}
@group(1) @binding(1)
@group(0) @binding(2)
var<uniform> global_uniforms: GlobalUniforms;
struct VertexInput {