Fix geometry depth binding not updating after resize, refactoring
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7b752703ea
commit
3676f8fef5
6 changed files with 210 additions and 219 deletions
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@ -47,24 +47,24 @@ fn vs_main(
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// Fragment shader
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@group(2)@binding(0)
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@group(1) @binding(0)
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var t_light_depth: texture_depth_2d_array;
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@group(2) @binding(1)
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@group(1) @binding(1)
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var s_light_depth: sampler_comparison;
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@group(3) @binding(0)
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@group(2) @binding(0)
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var t_diffuse: texture_2d<f32>;
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@group(3)@binding(1)
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@group(2) @binding(1)
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var s_diffuse: sampler;
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@group(3)@binding(2)
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@group(2) @binding(2)
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var t_normal: texture_2d<f32>;
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@group(3) @binding(3)
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@group(2) @binding(3)
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var s_normal: sampler;
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@group(3)@binding(4)
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@group(2) @binding(4)
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var t_roughness_metalness: texture_2d<f32>;
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@group(3) @binding(5)
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@group(2) @binding(5)
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var s_roughness_metalness: sampler;
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@fragment
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