obj models
This commit is contained in:
parent
4ab10fe790
commit
3838b5d7c6
14 changed files with 1337 additions and 109 deletions
|
@ -6,39 +6,11 @@ use winit::{event::*, window::Window};
|
|||
|
||||
use super::camera::{Camera, CameraController, CameraUniform};
|
||||
use super::instance::{Instance, InstanceRaw};
|
||||
use super::model::{DrawModel, Model, ModelVertex, Vertex};
|
||||
use super::resources;
|
||||
use super::texture::Texture;
|
||||
use super::vertex::Vertex;
|
||||
|
||||
// test data
|
||||
const VERTICES: &[Vertex] = &[
|
||||
Vertex {
|
||||
position: [-0.0868241, 0.49240386, 0.0],
|
||||
tex_coords: [0.4131759, 0.99240386],
|
||||
}, // A
|
||||
Vertex {
|
||||
position: [-0.49513406, 0.06958647, 0.0],
|
||||
tex_coords: [0.0048659444, 0.56958647],
|
||||
}, // B
|
||||
Vertex {
|
||||
position: [-0.21918549, -0.44939706, 0.0],
|
||||
tex_coords: [0.28081453, 0.05060294],
|
||||
}, // C
|
||||
Vertex {
|
||||
position: [0.35966998, -0.3473291, 0.0],
|
||||
tex_coords: [0.85967, 0.1526709],
|
||||
}, // D
|
||||
Vertex {
|
||||
position: [0.44147372, 0.2347359, 0.0],
|
||||
tex_coords: [0.9414737, 0.7347359],
|
||||
}, // E
|
||||
];
|
||||
const INDICES: &[u16] = &[0, 1, 4, 1, 2, 4, 2, 3, 4];
|
||||
const NUM_INSTANCES_PER_ROW: u32 = 10;
|
||||
const INSTANCE_DISPLACEMENT: cgmath::Vector3<f32> = cgmath::Vector3::new(
|
||||
NUM_INSTANCES_PER_ROW as f32 * 0.5,
|
||||
0.0,
|
||||
NUM_INSTANCES_PER_ROW as f32 * 0.5,
|
||||
);
|
||||
|
||||
pub struct State {
|
||||
pub size: winit::dpi::PhysicalSize<u32>,
|
||||
|
@ -48,10 +20,6 @@ pub struct State {
|
|||
queue: wgpu::Queue,
|
||||
config: wgpu::SurfaceConfiguration,
|
||||
render_pipeline: wgpu::RenderPipeline,
|
||||
vertex_buffer: wgpu::Buffer,
|
||||
index_buffer: wgpu::Buffer,
|
||||
num_indices: u32,
|
||||
diffuse_bind_group: wgpu::BindGroup,
|
||||
camera: Camera,
|
||||
camera_uniform: CameraUniform,
|
||||
camera_buffer: wgpu::Buffer,
|
||||
|
@ -59,6 +27,8 @@ pub struct State {
|
|||
camera_controller: CameraController,
|
||||
instances: Vec<Instance>,
|
||||
instance_buffer: wgpu::Buffer,
|
||||
depth_texture: Texture,
|
||||
obj_model: Model,
|
||||
}
|
||||
|
||||
impl State {
|
||||
|
@ -141,11 +111,7 @@ impl State {
|
|||
|
||||
let camera_controller = CameraController::new(1.0, 2.0);
|
||||
|
||||
// Test image
|
||||
surface.configure(&device, &config);
|
||||
let diffuse_bytes = include_bytes!("../../assets/test.png");
|
||||
let diffuse_texture =
|
||||
Texture::from_bytes(&device, &queue, diffuse_bytes, "../../assets/test.png").unwrap();
|
||||
|
||||
let texture_bind_group_layout =
|
||||
device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
|
||||
|
@ -171,33 +137,22 @@ impl State {
|
|||
],
|
||||
label: Some("texture_bind_group_layout"),
|
||||
});
|
||||
let diffuse_bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
|
||||
layout: &texture_bind_group_layout,
|
||||
entries: &[
|
||||
wgpu::BindGroupEntry {
|
||||
binding: 0,
|
||||
resource: wgpu::BindingResource::TextureView(&diffuse_texture.view),
|
||||
},
|
||||
wgpu::BindGroupEntry {
|
||||
binding: 1,
|
||||
resource: wgpu::BindingResource::Sampler(&diffuse_texture.sampler),
|
||||
},
|
||||
],
|
||||
label: Some("diffuse_bind_group"),
|
||||
});
|
||||
|
||||
let obj_model =
|
||||
resources::load_model("cube.obj", &device, &queue, &texture_bind_group_layout)
|
||||
.await
|
||||
.unwrap();
|
||||
|
||||
const SPACE_BETWEEN: f32 = 3.0;
|
||||
let instances = (0..NUM_INSTANCES_PER_ROW)
|
||||
.flat_map(|z| {
|
||||
(0..NUM_INSTANCES_PER_ROW).map(move |x| {
|
||||
let position = cgmath::Vector3 {
|
||||
x: x as f32,
|
||||
y: 0.0,
|
||||
z: z as f32,
|
||||
} - INSTANCE_DISPLACEMENT;
|
||||
let x = SPACE_BETWEEN * (x as f32 - NUM_INSTANCES_PER_ROW as f32 / 2.0);
|
||||
let z = SPACE_BETWEEN * (z as f32 - NUM_INSTANCES_PER_ROW as f32 / 2.0);
|
||||
|
||||
let position = cgmath::Vector3 { x, y: 0.0, z };
|
||||
|
||||
let rotation = if position.is_zero() {
|
||||
// this is needed so an object at (0, 0, 0) won't get scaled to zero
|
||||
// as Quaternions can effect scale if they're not created correctly
|
||||
cgmath::Quaternion::from_axis_angle(
|
||||
cgmath::Vector3::unit_z(),
|
||||
cgmath::Deg(0.0),
|
||||
|
@ -210,6 +165,7 @@ impl State {
|
|||
})
|
||||
})
|
||||
.collect::<Vec<_>>();
|
||||
|
||||
let instance_data = instances.iter().map(Instance::to_raw).collect::<Vec<_>>();
|
||||
let instance_buffer = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
|
||||
label: Some("Instance Buffer"),
|
||||
|
@ -217,6 +173,8 @@ impl State {
|
|||
usage: wgpu::BufferUsages::VERTEX,
|
||||
});
|
||||
|
||||
let depth_texture = Texture::create_depth_texture(&device, &config, "depth_texture");
|
||||
|
||||
// let shader = device.create_shader_module(wgpu::ShaderModuleDescriptor {
|
||||
// label: Some("Shader"),
|
||||
// source: wgpu::ShaderSource::Wgsl(include_str!("../shaders/test.wgsl").into()),
|
||||
|
@ -236,10 +194,9 @@ impl State {
|
|||
vertex: wgpu::VertexState {
|
||||
module: &shader,
|
||||
entry_point: "vs_main",
|
||||
buffers: &[Vertex::desc(), InstanceRaw::desc()],
|
||||
buffers: &[ModelVertex::desc(), InstanceRaw::desc()],
|
||||
},
|
||||
fragment: Some(wgpu::FragmentState {
|
||||
// 3.
|
||||
module: &shader,
|
||||
entry_point: "fs_main",
|
||||
targets: &[Some(wgpu::ColorTargetState {
|
||||
|
@ -260,7 +217,13 @@ impl State {
|
|||
// Requires Features::CONSERVATIVE_RASTERIZATION
|
||||
conservative: false,
|
||||
},
|
||||
depth_stencil: None,
|
||||
depth_stencil: Some(wgpu::DepthStencilState {
|
||||
format: Texture::DEPTH_FORMAT,
|
||||
depth_write_enabled: true,
|
||||
depth_compare: wgpu::CompareFunction::Less,
|
||||
stencil: wgpu::StencilState::default(),
|
||||
bias: wgpu::DepthBiasState::default(),
|
||||
}),
|
||||
multisample: wgpu::MultisampleState {
|
||||
count: 1,
|
||||
mask: !0,
|
||||
|
@ -269,19 +232,6 @@ impl State {
|
|||
multiview: None,
|
||||
});
|
||||
|
||||
let vertex_buffer = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
|
||||
label: Some("Vertex Buffer"),
|
||||
contents: bytemuck::cast_slice(VERTICES),
|
||||
usage: wgpu::BufferUsages::VERTEX,
|
||||
});
|
||||
|
||||
let index_buffer = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
|
||||
label: Some("Index Buffer"),
|
||||
contents: bytemuck::cast_slice(INDICES),
|
||||
usage: wgpu::BufferUsages::INDEX,
|
||||
});
|
||||
let num_indices = INDICES.len() as u32;
|
||||
|
||||
return Self {
|
||||
size,
|
||||
surface,
|
||||
|
@ -289,10 +239,6 @@ impl State {
|
|||
queue,
|
||||
config,
|
||||
render_pipeline,
|
||||
vertex_buffer,
|
||||
index_buffer,
|
||||
num_indices,
|
||||
diffuse_bind_group,
|
||||
camera,
|
||||
camera_uniform,
|
||||
camera_buffer,
|
||||
|
@ -300,6 +246,8 @@ impl State {
|
|||
camera_controller,
|
||||
instances,
|
||||
instance_buffer,
|
||||
depth_texture,
|
||||
obj_model,
|
||||
};
|
||||
}
|
||||
|
||||
|
@ -312,6 +260,8 @@ impl State {
|
|||
self.camera
|
||||
.projection
|
||||
.resize(new_size.width, new_size.height);
|
||||
self.depth_texture =
|
||||
Texture::create_depth_texture(&self.device, &self.config, "depth_texture");
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -357,28 +307,34 @@ impl State {
|
|||
resolve_target: None,
|
||||
ops: wgpu::Operations {
|
||||
load: wgpu::LoadOp::Clear(wgpu::Color {
|
||||
r: 0.1,
|
||||
g: 0.2,
|
||||
b: 0.3,
|
||||
r: 0.0,
|
||||
g: 0.5,
|
||||
b: 0.0,
|
||||
a: 1.0,
|
||||
}),
|
||||
store: true,
|
||||
},
|
||||
}),
|
||||
],
|
||||
depth_stencil_attachment: None,
|
||||
depth_stencil_attachment: Some(wgpu::RenderPassDepthStencilAttachment {
|
||||
view: &self.depth_texture.view,
|
||||
depth_ops: Some(wgpu::Operations {
|
||||
load: wgpu::LoadOp::Clear(1.0),
|
||||
store: true,
|
||||
}),
|
||||
stencil_ops: None,
|
||||
}),
|
||||
});
|
||||
|
||||
render_pass.set_pipeline(&self.render_pipeline);
|
||||
|
||||
render_pass.set_bind_group(0, &self.diffuse_bind_group, &[]);
|
||||
render_pass.set_bind_group(1, &self.camera_bind_group, &[]);
|
||||
|
||||
render_pass.set_vertex_buffer(0, self.vertex_buffer.slice(..));
|
||||
render_pass.set_vertex_buffer(1, self.instance_buffer.slice(..));
|
||||
render_pass.set_index_buffer(self.index_buffer.slice(..), wgpu::IndexFormat::Uint16);
|
||||
|
||||
render_pass.draw_indexed(0..self.num_indices, 0, 0..self.instances.len() as _);
|
||||
render_pass.draw_model_instanced(
|
||||
&self.obj_model,
|
||||
0..self.instances.len() as u32,
|
||||
&self.camera_bind_group,
|
||||
);
|
||||
}
|
||||
|
||||
// submit will accept anything that implements IntoIter
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue