increase near plane
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@ -3,7 +3,7 @@ use std::time::Duration;
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use cgmath::num_traits::clamp;
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use winit::{dpi::PhysicalPosition, event::*};
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pub const NEAR_PLANE: f32 = 0.1;
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pub const NEAR_PLANE: f32 = 1.0;
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pub const FAR_PLANE: f32 = 3000.0;
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pub struct Camera {
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