Refactor gltf mesh loading
This commit is contained in:
parent
cfd0c07ac6
commit
4b03671a62
3 changed files with 155 additions and 134 deletions
151
src/core/mesh.rs
151
src/core/mesh.rs
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@ -1,7 +1,158 @@
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use wgpu::util::DeviceExt;
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use crate::core::model::ModelVertex;
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pub struct Mesh {
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pub struct Mesh {
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pub name: String,
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pub name: String,
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pub vertex_buffer: wgpu::Buffer,
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pub vertex_buffer: wgpu::Buffer,
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pub index_buffer: wgpu::Buffer,
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pub index_buffer: wgpu::Buffer,
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pub num_elements: u32,
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pub num_elements: u32,
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pub material: usize,
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pub material: usize,
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}
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impl Mesh {
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pub fn from_gltf(
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device: &wgpu::Device,
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buffers: &[gltf::buffer::Data],
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mesh: &gltf::Mesh,
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name: &str) -> Vec<Mesh> {
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let mut meshes = Vec::new();
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let primitives = mesh.primitives();
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primitives.for_each(|primitive| {
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let reader = primitive.reader(|buffer| Some(&buffers[buffer.index()]));
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let material_index = primitive.material().index().unwrap_or(0);
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let mut vertices = Vec::new();
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let mut indices = Vec::new();
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if let Some(vertex_attribute) = reader.read_positions() {
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vertex_attribute.for_each(|vertex| {
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// dbg!(vertex);
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vertices.push(ModelVertex {
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position: vertex,
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..Default::default()
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})
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});
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} else {
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panic!();
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}
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if let Some(normal_attribute) = reader.read_normals() {
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let mut normal_index = 0;
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normal_attribute.for_each(|normal| {
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// dbg!(normal);
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vertices[normal_index].normal = normal;
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normal_index += 1;
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});
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} else {
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panic!();
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}
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if let Some(tangent_attribute) = reader.read_tangents() {
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// println!("gltf: loading tangents from file");
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let mut tangent_index = 0;
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tangent_attribute.for_each(|tangent| {
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// dbg!(tangent);
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vertices[tangent_index].tangent = [
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tangent[0] * tangent[3],
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tangent[1] * tangent[3],
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tangent[2] * tangent[3],
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];
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vertices[tangent_index].bitangent =
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cgmath::Vector3::from(vertices[tangent_index].normal)
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.cross(cgmath::Vector3::from(vertices[tangent_index].tangent))
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.into();
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tangent_index += 1;
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});
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} else {
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println!("gltf: no tangents in file, calculating from tris");
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Mesh::calc_tangents(&indices, &mut vertices);
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}
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if let Some(tex_coord_attribute) = reader.read_tex_coords(0).map(|v| v.into_f32()) {
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let mut tex_coord_index = 0;
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tex_coord_attribute.for_each(|tex_coord| {
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// dbg!(tex_coord);
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vertices[tex_coord_index].tex_coords = tex_coord;
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tex_coord_index += 1;
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});
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} else {
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panic!();
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}
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if let Some(indices_raw) = reader.read_indices() {
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// dbg!(indices_raw);
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indices.append(&mut indices_raw.into_u32().collect::<Vec<u32>>());
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} else {
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panic!();
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}
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// dbg!(indices);
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let vertex_buffer = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
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label: Some(&format!("{:?} Vertex Buffer", name)),
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contents: bytemuck::cast_slice(&vertices),
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usage: wgpu::BufferUsages::VERTEX,
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});
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let index_buffer = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
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label: Some(&format!("{:?} Index Buffer", name)),
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contents: bytemuck::cast_slice(&indices),
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usage: wgpu::BufferUsages::INDEX,
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});
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meshes.push(Mesh {
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name: name.to_string(),
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vertex_buffer,
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index_buffer,
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num_elements: indices.len() as u32,
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material: material_index,
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});
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});
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meshes
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}
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pub fn calc_tangents(indices: &[u32], vertices: &mut Vec<ModelVertex>) {
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// tangents and bitangents from triangles
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let mut triangles_included = vec![0; vertices.len()];
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for chunk in indices.chunks(3) {
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let v0 = vertices[chunk[0] as usize];
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let v1 = vertices[chunk[1] as usize];
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let v2 = vertices[chunk[2] as usize];
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let pos0: cgmath::Vector3<f32> = v0.position.into();
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let pos1: cgmath::Vector3<f32> = v1.position.into();
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let pos2: cgmath::Vector3<f32> = v2.position.into();
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let uv0: cgmath::Vector2<f32> = v0.tex_coords.into();
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let uv1: cgmath::Vector2<f32> = v1.tex_coords.into();
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let uv2: cgmath::Vector2<f32> = v2.tex_coords.into();
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let delta_pos1 = pos1 - pos0;
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let delta_pos2 = pos2 - pos0;
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let delta_uv1 = uv1 - uv0;
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let delta_uv2 = uv2 - uv0;
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let r = 1.0 / (delta_uv1.x * delta_uv2.y - delta_uv1.y * delta_uv2.x);
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let tangent = (delta_pos1 * delta_uv2.y - delta_pos2 * delta_uv1.y) * r;
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let bitangent = (delta_pos2 * delta_uv1.x - delta_pos1 * delta_uv2.x) * -r;
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for i in chunk.iter().take(3) {
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let sz = *i as usize;
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vertices[sz].tangent =
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(tangent + cgmath::Vector3::from(vertices[sz].tangent)).into();
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vertices[sz].bitangent =
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(bitangent + cgmath::Vector3::from(vertices[sz].bitangent)).into();
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triangles_included[sz] += 1;
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}
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}
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// Average the tangents/bitangents
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for (i, n) in triangles_included.into_iter().enumerate() {
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let denom = 1.0 / n as f32;
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let v = &mut vertices[i];
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v.tangent = (cgmath::Vector3::from(v.tangent) * denom).into();
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v.bitangent = (cgmath::Vector3::from(v.bitangent) * denom).into();
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}
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}
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}
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}
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@ -113,8 +113,8 @@ impl<'a, 'b> DrawModel<'b> for wgpu::RenderPass<'a>
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) {
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) {
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self.set_vertex_buffer(0, mesh.vertex_buffer.slice(..));
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self.set_vertex_buffer(0, mesh.vertex_buffer.slice(..));
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self.set_index_buffer(mesh.index_buffer.slice(..), wgpu::IndexFormat::Uint32);
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self.set_index_buffer(mesh.index_buffer.slice(..), wgpu::IndexFormat::Uint32);
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for i in 0..bind_groups.len() {
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for (i, group) in bind_groups.iter().enumerate() {
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self.set_bind_group(i as u32, bind_groups[i], &[]);
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self.set_bind_group(i as u32, group, &[]);
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}
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}
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self.set_bind_group(bind_groups.len() as u32, &material.bind_group, &[]);
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self.set_bind_group(bind_groups.len() as u32, &material.bind_group, &[]);
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self.draw_indexed(0..mesh.num_elements, 0, instances);
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self.draw_indexed(0..mesh.num_elements, 0, instances);
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@ -1,7 +1,6 @@
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use wgpu::util::DeviceExt;
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use rust_embed::RustEmbed;
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use rust_embed::RustEmbed;
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use crate::core::model::{Model, ModelVertex};
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use crate::core::model::{Model};
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use crate::core::mesh::Mesh;
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use crate::core::mesh::Mesh;
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use crate::core::material::Material;
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use crate::core::material::Material;
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use crate::core::texture::Texture;
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use crate::core::texture::Texture;
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@ -30,136 +29,7 @@ pub async fn load_model_gltf(
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println!("gltf: Loading meshes");
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println!("gltf: Loading meshes");
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for mesh in document.meshes() {
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for mesh in document.meshes() {
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let primitives = mesh.primitives();
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meshes.extend(Mesh::from_gltf(device, &buffers, &mesh, file_name));
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primitives.for_each(|primitive| {
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let reader = primitive.reader(|buffer| Some(&buffers[buffer.index()]));
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let mut vertices = Vec::new();
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let mut indices = Vec::new();
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if let Some(vertex_attribute) = reader.read_positions() {
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vertex_attribute.for_each(|vertex| {
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// dbg!(vertex);
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vertices.push(ModelVertex {
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position: vertex,
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..Default::default()
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})
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});
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} else {
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panic!();
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}
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if let Some(normal_attribute) = reader.read_normals() {
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let mut normal_index = 0;
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normal_attribute.for_each(|normal| {
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// dbg!(normal);
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vertices[normal_index].normal = normal;
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normal_index += 1;
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});
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} else {
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panic!();
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}
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if let Some(tangent_attribute) = reader.read_tangents() {
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// println!("gltf: loading tangents from file");
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let mut tangent_index = 0;
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tangent_attribute.for_each(|tangent| {
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// dbg!(tangent);
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vertices[tangent_index].tangent = [
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tangent[0] * tangent[3],
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tangent[1] * tangent[3],
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tangent[2] * tangent[3],
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];
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vertices[tangent_index].bitangent =
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cgmath::Vector3::from(vertices[tangent_index].normal)
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.cross(cgmath::Vector3::from(vertices[tangent_index].tangent))
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.into();
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tangent_index += 1;
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});
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} else {
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// println!("gltf: no tangents in file, calculating from tris");
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// tangents and bitangents from triangles
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let mut triangles_included = vec![0; vertices.len()];
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for chunk in indices.chunks(3) {
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let v0 = vertices[chunk[0] as usize];
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let v1 = vertices[chunk[1] as usize];
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let v2 = vertices[chunk[2] as usize];
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let pos0: cgmath::Vector3<f32> = v0.position.into();
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let pos1: cgmath::Vector3<f32> = v1.position.into();
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let pos2: cgmath::Vector3<f32> = v2.position.into();
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let uv0: cgmath::Vector2<f32> = v0.tex_coords.into();
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let uv1: cgmath::Vector2<f32> = v1.tex_coords.into();
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let uv2: cgmath::Vector2<f32> = v2.tex_coords.into();
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let delta_pos1 = pos1 - pos0;
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let delta_pos2 = pos2 - pos0;
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let delta_uv1 = uv1 - uv0;
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let delta_uv2 = uv2 - uv0;
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let r = 1.0 / (delta_uv1.x * delta_uv2.y - delta_uv1.y * delta_uv2.x);
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let tangent = (delta_pos1 * delta_uv2.y - delta_pos2 * delta_uv1.y) * r;
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let bitangent = (delta_pos2 * delta_uv1.x - delta_pos1 * delta_uv2.x) * -r;
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for i in 0..3 {
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let sz = chunk[i] as usize;
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vertices[sz].tangent =
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(tangent + cgmath::Vector3::from(vertices[sz].tangent)).into();
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vertices[sz].bitangent =
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(bitangent + cgmath::Vector3::from(vertices[sz].bitangent)).into();
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triangles_included[sz] += 1;
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}
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}
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// Average the tangents/bitangents
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for (i, n) in triangles_included.into_iter().enumerate() {
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let denom = 1.0 / n as f32;
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let v = &mut vertices[i];
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v.tangent = (cgmath::Vector3::from(v.tangent) * denom).into();
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v.bitangent = (cgmath::Vector3::from(v.bitangent) * denom).into();
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}
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}
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if let Some(tex_coord_attribute) = reader.read_tex_coords(0).map(|v| v.into_f32()) {
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let mut tex_coord_index = 0;
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tex_coord_attribute.for_each(|tex_coord| {
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// dbg!(tex_coord);
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vertices[tex_coord_index].tex_coords = tex_coord;
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tex_coord_index += 1;
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});
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} else {
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panic!();
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}
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if let Some(indices_raw) = reader.read_indices() {
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// dbg!(indices_raw);
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indices.append(&mut indices_raw.into_u32().collect::<Vec<u32>>());
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} else {
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panic!();
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}
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// dbg!(indices);
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let vertex_buffer = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
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label: Some(&format!("{:?} Vertex Buffer", file_name)),
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contents: bytemuck::cast_slice(&vertices),
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usage: wgpu::BufferUsages::VERTEX,
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});
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let index_buffer = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
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label: Some(&format!("{:?} Index Buffer", file_name)),
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contents: bytemuck::cast_slice(&indices),
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usage: wgpu::BufferUsages::INDEX,
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});
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meshes.push(Mesh {
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name: file_name.to_string(),
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vertex_buffer,
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index_buffer,
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num_elements: indices.len() as u32,
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material: primitive.material().index().unwrap_or(0),
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});
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});
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}
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}
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println!("gltf: Loading materials");
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println!("gltf: Loading materials");
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