Get light pos directly from matrices, debugging shadowmaps
This commit is contained in:
parent
2dc20ad12c
commit
5e0001e2e1
4 changed files with 49 additions and 20 deletions
|
@ -13,5 +13,5 @@ fn vs_main(
|
|||
);
|
||||
|
||||
let world_position = model_matrix * vec4<f32>(model.position, 1.0);
|
||||
return light.matrices[light_matrix_index] * (world_position - vec4<f32>(light.position, 0.0));
|
||||
return light.matrices[light_matrix_index] * world_position;
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue