placeholder roughness-metalness factors
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1 changed files with 3 additions and 2 deletions
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@ -145,8 +145,9 @@ fn fs_main(in: VertexOutput) -> @location(0) vec4<f32> {
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// TODO: AO
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let albedo = object_color.xyz;
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let metallic = object_metallic_roughness.z;
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let roughness = object_metallic_roughness.y;
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// TODO: pass factors to shader
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let roughness = object_metallic_roughness.y * 1.0;
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let metallic = object_metallic_roughness.z * 1.0;
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// lighting vecs
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let tangent_normal = object_normal.xyz * 2.0 - 1.0;
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