placeholder roughness-metalness factors

This commit is contained in:
Lauri Räsänen 2023-01-24 17:01:04 +02:00
parent 28837ede0e
commit 6040a4430a

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@ -145,8 +145,9 @@ fn fs_main(in: VertexOutput) -> @location(0) vec4<f32> {
// TODO: AO // TODO: AO
let albedo = object_color.xyz; let albedo = object_color.xyz;
let metallic = object_metallic_roughness.z; // TODO: pass factors to shader
let roughness = object_metallic_roughness.y; let roughness = object_metallic_roughness.y * 1.0;
let metallic = object_metallic_roughness.z * 1.0;
// lighting vecs // lighting vecs
let tangent_normal = object_normal.xyz * 2.0 - 1.0; let tangent_normal = object_normal.xyz * 2.0 - 1.0;