Fix depth texture saving
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6 changed files with 131 additions and 82 deletions
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@ -45,10 +45,3 @@ struct VertexOutput {
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@location(3) tangent_view_position: vec3<f32>,
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@location(4) world_position: vec4<f32>,
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}
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// Fragment shader
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@group(1)@binding(2)
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var t_light_depth: binding_array<texture_depth_2d>;
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@group(1) @binding(3)
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var s_light_depth: binding_array<sampler_comparison>;
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