Fix depth texture saving

This commit is contained in:
Lauri Räsänen 2023-04-15 14:32:06 +03:00
parent 010e4dedeb
commit 7830d735b8
6 changed files with 131 additions and 82 deletions

View file

@ -45,10 +45,3 @@ struct VertexOutput {
@location(3) tangent_view_position: vec3<f32>,
@location(4) world_position: vec4<f32>,
}
// Fragment shader
@group(1)@binding(2)
var t_light_depth: binding_array<texture_depth_2d>;
@group(1) @binding(3)
var s_light_depth: binding_array<sampler_comparison>;