Fix depth texture saving
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parent
010e4dedeb
commit
7830d735b8
6 changed files with 131 additions and 82 deletions
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@ -46,24 +46,29 @@ fn vs_main(
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// Fragment shader
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@group(2) @binding(0)
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@group(2)@binding(0)
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var t_light_depth: binding_array<texture_depth_2d>;
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@group(2) @binding(1)
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var s_light_depth: binding_array<sampler_comparison>;
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@group(3) @binding(0)
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var t_diffuse: texture_2d<f32>;
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@group(2)@binding(1)
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@group(3)@binding(1)
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var s_diffuse: sampler;
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@group(2)@binding(2)
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@group(3)@binding(2)
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var t_normal: texture_2d<f32>;
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@group(2) @binding(3)
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@group(3) @binding(3)
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var s_normal: sampler;
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@group(2)@binding(4)
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@group(3)@binding(4)
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var t_roughness_metalness: texture_2d<f32>;
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@group(2) @binding(5)
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@group(3) @binding(5)
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var s_roughness_metalness: sampler;
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fn sample_direct_light(index: i32, light_coords: vec4<f32>) -> f32 {
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if (light_coords.w <= 0.0) {
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return 1.0;
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return 0.0;
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}
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let flip_correction = vec2<f32>(0.5, -0.5);
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