Tweak fog light falloff & density

This commit is contained in:
Lauri Räsänen 2023-11-10 01:50:30 +02:00
parent 1c0b9aa63f
commit 7b752703ea
4 changed files with 22 additions and 15 deletions

View file

@ -156,7 +156,7 @@ impl State {
config.width,
config.height,
1,
wgpu::TextureUsages::RENDER_ATTACHMENT | wgpu::TextureUsages::TEXTURE_BINDING | wgpu::TextureUsages::COPY_DST,
wgpu::TextureUsages::RENDER_ATTACHMENT | wgpu::TextureUsages::TEXTURE_BINDING,
true,
);
@ -445,6 +445,7 @@ impl State {
true,
false,
true,
Some(wgpu::Face::Back),
);
let geometry_pass = RenderPass::new(
@ -464,6 +465,7 @@ impl State {
false,
false,
true,
Some(wgpu::Face::Back),
);
let light_debug_pass = RenderPass::new(
@ -478,6 +480,7 @@ impl State {
false,
false,
true,
Some(wgpu::Face::Back),
);
let fog_pass = RenderPass::new(
@ -497,6 +500,7 @@ impl State {
false,
true,
false,
Some(wgpu::Face::Back),
);
Self {
@ -548,7 +552,7 @@ impl State {
self.config.width,
self.config.height,
1,
wgpu::TextureUsages::RENDER_ATTACHMENT | wgpu::TextureUsages::TEXTURE_BINDING | wgpu::TextureUsages::COPY_DST,
wgpu::TextureUsages::RENDER_ATTACHMENT | wgpu::TextureUsages::TEXTURE_BINDING,
true,
);
}