Less -> LessEqual

This commit is contained in:
Lauri Räsänen 2023-04-15 23:05:53 +03:00
parent 9598128b6a
commit 86e1521128
2 changed files with 5 additions and 5 deletions

View file

@ -93,7 +93,7 @@ impl RenderPass {
depth_stencil: depth_format.map(|format| wgpu::DepthStencilState { depth_stencil: depth_format.map(|format| wgpu::DepthStencilState {
format, format,
depth_write_enabled: true, depth_write_enabled: true,
depth_compare: wgpu::CompareFunction::Less, depth_compare: wgpu::CompareFunction::LessEqual,
stencil: wgpu::StencilState::default(), stencil: wgpu::StencilState::default(),
bias: wgpu::DepthBiasState::default(), bias: wgpu::DepthBiasState::default(),
}), }),

View file

@ -138,7 +138,7 @@ impl State {
&device, &device,
&config, &config,
"depth_texture", "depth_texture",
Some(wgpu::CompareFunction::Less), Some(wgpu::CompareFunction::LessEqual),
1, 1,
wgpu::TextureUsages::RENDER_ATTACHMENT, wgpu::TextureUsages::RENDER_ATTACHMENT,
); );
@ -147,7 +147,7 @@ impl State {
&device, &device,
&config, &config,
"light_depth_texture", "light_depth_texture",
Some(wgpu::CompareFunction::Less), Some(wgpu::CompareFunction::LessEqual),
6, 6,
wgpu::TextureUsages::RENDER_ATTACHMENT | wgpu::TextureUsages::TEXTURE_BINDING, wgpu::TextureUsages::RENDER_ATTACHMENT | wgpu::TextureUsages::TEXTURE_BINDING,
); );
@ -446,7 +446,7 @@ impl State {
&self.device, &self.device,
&self.config, &self.config,
"depth_texture", "depth_texture",
Some(wgpu::CompareFunction::Less), Some(wgpu::CompareFunction::LessEqual),
1, 1,
wgpu::TextureUsages::RENDER_ATTACHMENT, wgpu::TextureUsages::RENDER_ATTACHMENT,
); );
@ -456,7 +456,7 @@ impl State {
&self.device, &self.device,
&self.config, &self.config,
"light_depth_texture", "light_depth_texture",
Some(wgpu::CompareFunction::Less), Some(wgpu::CompareFunction::LessEqual),
6, 6,
wgpu::TextureUsages::RENDER_ATTACHMENT | wgpu::TextureUsages::TEXTURE_BINDING, wgpu::TextureUsages::RENDER_ATTACHMENT | wgpu::TextureUsages::TEXTURE_BINDING,
); );