use rust-embed for assets

This commit is contained in:
Lauri Räsänen 2023-01-27 21:45:08 +02:00
parent a99b018ec1
commit 8947398ad0
11 changed files with 142 additions and 32 deletions

43
res/shaders/light.wgsl Normal file
View file

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// Vertex shader
struct Camera {
view: mat4x4<f32>,
proj: mat4x4<f32>,
position: vec4<f32>,
}
@group(0) @binding(0)
var<uniform> camera: Camera;
struct Light {
position: vec3<f32>,
color: vec3<f32>,
}
@group(1) @binding(0)
var<uniform> light: Light;
struct VertexInput {
@location(0) position: vec3<f32>,
};
struct VertexOutput {
@builtin(position) clip_position: vec4<f32>,
@location(0) color: vec3<f32>,
};
@vertex
fn vs_main(
model: VertexInput,
) -> VertexOutput {
let scale = 0.01;
var out: VertexOutput;
out.clip_position = camera.proj * camera.view * vec4<f32>(model.position * scale + light.position, 1.0);
out.color = light.color;
return out;
}
// Fragment shader
@fragment
fn fs_main(in: VertexOutput) -> @location(0) vec4<f32> {
return vec4<f32>(in.color, 1.0);
}