Cleaning up pbr shader
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2 changed files with 9 additions and 9 deletions
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@ -29,7 +29,7 @@ var<uniform> global_uniforms: GlobalUniforms;
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struct MaterialUniform {
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metallic_factor: f32,
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rougness_factor: f32,
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roughness_factor: f32,
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_padding1: f32,
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_padding2: f32,
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}
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