Add raymarched fog

This commit is contained in:
Lauri Räsänen 2023-11-08 21:35:53 +02:00
parent ca9ed36c37
commit 9acbec9a6a
6 changed files with 124 additions and 45 deletions

View file

@ -3,6 +3,7 @@
struct CameraUniform {
view: mat4x4<f32>,
proj: mat4x4<f32>,
inv_view_proj: mat4x4<f32>,
position: vec4<f32>,
}
@group(0) @binding(0)
@ -16,12 +17,11 @@ struct Light {
@group(1) @binding(0)
var<uniform> light: Light;
// Needs to be 16 bytes in WebGL
struct GlobalUniforms {
time: f32,
light_matrix_index: u32,
use_shadowmaps: u32,
_padding1: u32,
_padding2: u32,
_padding: u32,
}
@group(1) @binding(1)
var<uniform> global_uniforms: GlobalUniforms;