Update readme, new demo gif
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@ -7,7 +7,7 @@ A small [wgpu](https://github.com/gfx-rs/wgpu) renderer written in [Rust](https:
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## Try it out
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## Try it out
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[rasanen.dev/wgpu-renderer](https://rasanen.dev/wgpu-renderer)
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[rasanen.dev/wgpu-renderer](https://rasanen.dev/wgpu-renderer)
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Note: the .wasm is about 50 MB because it embeds Sponza.
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Note: the .wasm is about 50 MB because it embeds Sponza.
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Note: shadowmaps are not enabled on WebGL.
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Note: shadowmaps and volumetric fog are not enabled on WebGL.
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Controls:
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Controls:
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- WASD - Move horizontally
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- WASD - Move horizontally
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@ -23,6 +23,7 @@ Controls:
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- 1 realtime pointlight
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- 1 realtime pointlight
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- Shadow mapping*
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- Shadow mapping*
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- Soft shadows*
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- Soft shadows*
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- Volumetric fog*
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- Simple wgsl preprocessor for includes
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- Simple wgsl preprocessor for includes
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- Runs on WASM and native desktop
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- Runs on WASM and native desktop
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- Tested on:
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- Tested on:
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@ -34,7 +35,7 @@ Controls:
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*Native only
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*Native only
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TODO:
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TODO:
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- Get shadowmaps to work on WebGL?
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- Get shadowmaps & volumetric fog to work on WebGL?
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- Improve shadowmap artifacts
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- Improve shadowmap artifacts
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- Transparency
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- Transparency
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- Refactor
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- Refactor
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@ -64,6 +65,7 @@ WASM requires:
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- [wgpu examples](https://github.com/gfx-rs/wgpu/blob/master/wgpu/examples)
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- [wgpu examples](https://github.com/gfx-rs/wgpu/blob/master/wgpu/examples)
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- [Learn Wgpu](https://sotrh.github.io/learn-wgpu/)
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- [Learn Wgpu](https://sotrh.github.io/learn-wgpu/)
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- [Learn OpenGL: PBR](https://learnopengl.com/PBR/Theory)
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- [Learn OpenGL: PBR](https://learnopengl.com/PBR/Theory)
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- [42yeah: Raymarching Clouds](https://blog.42yeah.is/rendering/2023/02/11/clouds.html)
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## Assets
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## Assets
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- Sponza
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- Sponza
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BIN
demo.gif
BIN
demo.gif
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Before Width: | Height: | Size: 18 MiB After Width: | Height: | Size: 8.5 MiB |
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