WIP shadowmapping

This commit is contained in:
Lauri Räsänen 2023-01-29 18:57:29 +02:00
parent 2fdae1a23a
commit ac67a3d4de
9 changed files with 270 additions and 122 deletions

View file

@ -7,7 +7,7 @@ pub struct Material {
pub diffuse_texture: Texture,
pub normal_texture: Texture,
pub metallic_roughness_texture: Texture,
pub metallic_factor: f32, // TODO pass to shader
pub metallic_factor: f32, // TODO pass to shader
pub roughness_factor: f32, // TODO pass to shader
pub bind_group: wgpu::BindGroup,
}
@ -194,9 +194,9 @@ where
) {
self.set_vertex_buffer(0, mesh.vertex_buffer.slice(..));
self.set_index_buffer(mesh.index_buffer.slice(..), wgpu::IndexFormat::Uint32);
self.set_bind_group(0, &material.bind_group, &[]);
self.set_bind_group(1, camera_bind_group, &[]);
self.set_bind_group(2, light_bind_group, &[]);
self.set_bind_group(0, camera_bind_group, &[]);
self.set_bind_group(1, light_bind_group, &[]);
self.set_bind_group(2, &material.bind_group, &[]);
self.draw_indexed(0..mesh.num_elements, 0, instances);
}