Fix fog scene depth comparison

This commit is contained in:
Lauri Räsänen 2023-11-10 20:09:20 +02:00
parent 3676f8fef5
commit c0f41045da
3 changed files with 13 additions and 20 deletions

View file

@ -45,7 +45,6 @@ pub struct State {
fog_instances: Vec<Instance>,
fog_instance_buffer: wgpu::Buffer,
geometry_depth_texture: Texture,
light_depth_texture: Texture,
geom_model: Model,
fog_model: Model,
light_model: Model,
@ -118,7 +117,7 @@ impl State {
);
let mut camera_uniform = CameraUniform::new();
camera_uniform.update(&camera);
camera_uniform.update(&camera, &config);
let camera_buffer = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
label: Some("Camera Buffer"),
@ -500,7 +499,6 @@ impl State {
fog_instances,
fog_instance_buffer,
geometry_depth_texture,
light_depth_texture,
geom_model,
fog_model,
light_model,
@ -575,7 +573,7 @@ impl State {
// Update camera
self.camera.update(dt, &self.camera_controller);
self.camera_controller.reset(false);
self.camera_uniform.update(&self.camera);
self.camera_uniform.update(&self.camera, &self.config);
self.queue.write_buffer(
&self.camera_buffer,
0,