Fix wrong model for light depth pass
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1 changed files with 1 additions and 1 deletions
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@ -477,7 +477,7 @@ impl State {
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light_depth_render_pass.set_pipeline(&self.light_depth_pass.pipeline);
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// TODO separate func
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light_depth_render_pass.draw_model_instanced(
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&self.light_model,
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&self.model,
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0..self.instances.len() as u32,
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&self.camera_bind_group,
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&self.light_bind_group,
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