Same near&far plane for cam and lights
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2 changed files with 7 additions and 4 deletions
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@ -3,6 +3,9 @@ use std::time::Duration;
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use cgmath::num_traits::clamp;
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use winit::{dpi::PhysicalPosition, event::*};
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pub const NEAR_PLANE: f32 = 0.1;
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pub const FAR_PLANE: f32 = 3000.0;
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pub struct Camera {
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pub position: cgmath::Point3<f32>,
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pub pitch: f32,
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@ -42,8 +45,8 @@ impl Camera {
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projection: PerspectiveProjection {
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aspect,
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fovy,
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znear: 0.1,
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zfar: 3000.0,
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znear: NEAR_PLANE,
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zfar: FAR_PLANE,
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},
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}
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}
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