sponza debugging and fixes
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parent
708c46adc7
commit
e39ea0b80b
9 changed files with 64 additions and 34 deletions
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@ -28,6 +28,7 @@ pub async fn load_texture(
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device: &wgpu::Device,
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queue: &wgpu::Queue,
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) -> anyhow::Result<Texture> {
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println!("load_texture {}", file_name);
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let data = load_binary(file_name).await?;
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return Texture::from_bytes(device, queue, &data, file_name, is_normal_map);
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}
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@ -58,8 +59,23 @@ pub async fn load_model(
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let mut materials = Vec::new();
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for m in obj_materials? {
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let diffuse_texture = load_texture(&m.diffuse_texture, false, device, queue).await?;
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let normal_texture = load_texture(&m.normal_texture, true, device, queue).await?;
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let diffuse_texture_result = load_texture(&m.diffuse_texture, false, device, queue).await;
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let normal_texture_result = load_texture(&m.normal_texture, true, device, queue).await;
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let diffuse_texture: Texture;
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let normal_texture: Texture;
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if diffuse_texture_result.is_err() {
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diffuse_texture = load_texture("gray.png", false, device, queue).await?;
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} else {
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diffuse_texture = diffuse_texture_result?;
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}
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if normal_texture_result.is_err() {
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normal_texture = load_texture("gray.png", true, device, queue).await?;
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} else {
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normal_texture = normal_texture_result?;
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}
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materials.push(Material::new(
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device,
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