Update packages

This commit is contained in:
Lauri Räsänen 2023-11-04 02:40:00 +02:00
parent 3cebdf3bfa
commit ebef7fe1c5
12 changed files with 1126 additions and 792 deletions

View file

@ -1,9 +1,10 @@
use super::state::State;
use winit::{
event::*,
event_loop::{ControlFlow, EventLoop},
event_loop::{EventLoop},
window::WindowBuilder,
};
use winit::keyboard::{KeyCode, PhysicalKey};
#[cfg(debug_assertions)]
fn create_window(event_loop: &EventLoop<()>) -> winit::window::Window {
@ -25,23 +26,17 @@ fn create_window(event_loop: &EventLoop<()>) -> winit::window::Window {
}
pub async fn run() {
let event_loop = EventLoop::new();
let event_loop = EventLoop::new().unwrap();
let window = create_window(&event_loop);
#[cfg(target_arch = "wasm32")]
{
// Winit prevents sizing with CSS, so we have to set
// the size manually when on web.
// https://github.com/rust-windowing/winit/pull/2074
use winit::dpi::PhysicalSize;
window.set_inner_size(PhysicalSize::new(1920, 1080));
use winit::platform::web::WindowExtWebSys;
web_sys::window()
.and_then(|win| win.document())
.and_then(|doc| doc.body())
.and_then(|body| {
let canvas = web_sys::Element::from(window.canvas());
let canvas = web_sys::Element::from(window.canvas().unwrap());
body.append_child(&canvas).ok()
})
.expect("Couldn't append canvas to document body.");
@ -52,11 +47,39 @@ pub async fn run() {
let mut is_focused = true;
// Event loop
event_loop.run(move |event, _, control_flow| {
event_loop.run(move |event, window_target| {
match event {
Event::DeviceEvent { ref event, .. } => {
state.input(None, Some(event));
}
// window render
Event::WindowEvent { window_id, event: WindowEvent::RedrawRequested }
if window_id == window.id() => {
let now = instant::Instant::now();
let dt = now - last_render;
last_render = now;
if is_focused {
state.update(dt);
match state.render() {
Ok(_) => {
window.request_redraw();
}
// Reconfigure the surface if lost
Err(wgpu::SurfaceError::Lost) => {
state.resize(state.size);
window.request_redraw();
}
// The system is out of memory, we should probably quit
Err(wgpu::SurfaceError::OutOfMemory) => window_target.exit(),
// All other errors (Outdated, Timeout) should be resolved by the next frame
Err(e) => {
eprintln!("{:?}", e);
window.request_redraw();
}
}
}
}
// misc window input
Event::WindowEvent {
ref event,
window_id,
@ -65,69 +88,48 @@ pub async fn run() {
match event {
WindowEvent::CloseRequested
| WindowEvent::KeyboardInput {
input:
KeyboardInput {
state: ElementState::Pressed,
virtual_keycode: Some(VirtualKeyCode::Escape),
..
},
event: KeyEvent {
state: ElementState::Pressed,
physical_key: PhysicalKey::Code(KeyCode::Escape),
..
},
..
} => {
#[cfg(not(target_arch = "wasm32"))]
{
*control_flow = ControlFlow::Exit;
window_target.exit();
}
}
WindowEvent::Resized(physical_size) => {
state.resize(*physical_size);
}
WindowEvent::ScaleFactorChanged { new_inner_size, .. } => {
state.resize(**new_inner_size);
window.request_redraw();
}
WindowEvent::Focused(focused) => {
lock_cursor(&window, *focused);
is_focused = *focused;
window.request_redraw();
}
_ => {}
}
}
}
Event::RedrawRequested(window_id) if window_id == window.id() => {
let now = instant::Instant::now();
let dt = now - last_render;
last_render = now;
if is_focused {
state.update(dt);
match state.render() {
Ok(_) => {}
// Reconfigure the surface if lost
Err(wgpu::SurfaceError::Lost) => state.resize(state.size),
// The system is out of memory, we should probably quit
Err(wgpu::SurfaceError::OutOfMemory) => *control_flow = ControlFlow::Exit,
// All other errors (Outdated, Timeout) should be resolved by the next frame
Err(e) => eprintln!("{:?}", e),
}
}
}
Event::MainEventsCleared => {
// RedrawRequested will only trigger once, unless we manually
// request it.
window.request_redraw();
}
_ => {}
}
});
}).unwrap();
}
fn lock_cursor(window: &winit::window::Window, lock: bool) {
if lock {
window
match window
.set_cursor_grab(if cfg!(target_arch = "wasm32") {
winit::window::CursorGrabMode::Locked
} else {
winit::window::CursorGrabMode::Confined
})
.unwrap();
{
Err(e) => println!("Failed to grab cursor {e:?}"),
_ => ()
}
window.set_cursor_visible(false);
} else {
window