Update packages
This commit is contained in:
parent
3cebdf3bfa
commit
ebef7fe1c5
12 changed files with 1126 additions and 792 deletions
8
.idea/.gitignore
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vendored
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8
.idea/.gitignore
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vendored
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@ -0,0 +1,8 @@
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# Default ignored files
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/shelf/
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/workspace.xml
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# Editor-based HTTP Client requests
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/httpRequests/
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# Datasource local storage ignored files
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/dataSources/
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/dataSources.local.xml
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8
.idea/modules.xml
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8
.idea/modules.xml
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@ -0,0 +1,8 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<project version="4">
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<component name="ProjectModuleManager">
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<modules>
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<module fileurl="file://$PROJECT_DIR$/.idea/wgpu-renderer.iml" filepath="$PROJECT_DIR$/.idea/wgpu-renderer.iml" />
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</modules>
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</component>
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</project>
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6
.idea/vcs.xml
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6
.idea/vcs.xml
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@ -0,0 +1,6 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<project version="4">
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<component name="VcsDirectoryMappings">
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<mapping directory="" vcs="Git" />
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</component>
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</project>
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11
.idea/wgpu-renderer.iml
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11
.idea/wgpu-renderer.iml
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@ -0,0 +1,11 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<module type="EMPTY_MODULE" version="4">
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<component name="NewModuleRootManager">
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<content url="file://$MODULE_DIR$">
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<sourceFolder url="file://$MODULE_DIR$/src" isTestSource="false" />
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<excludeFolder url="file://$MODULE_DIR$/target" />
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</content>
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<orderEntry type="inheritedJdk" />
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<orderEntry type="sourceFolder" forTests="false" />
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</component>
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</module>
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1655
Cargo.lock
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1655
Cargo.lock
generated
File diff suppressed because it is too large
Load diff
36
Cargo.toml
36
Cargo.toml
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@ -14,36 +14,36 @@ path = "src/main.rs"
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opt-level = 1 # loading gltf is super slow without this
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[dependencies]
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winit = "0.28.3"
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winit = { version = "0.29.3", features = ["rwh_05"] }
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env_logger = "0.10.0"
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log = "0.4.17"
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wgpu = "0.15.1"
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pollster = "0.2.5"
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bytemuck = { version = "1.13.0", features = ["derive"] }
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image = { version = "0.24.5", features = ["png", "tga"] }
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anyhow = "1.0.68"
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wgpu = "0.18.0"
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pollster = "0.3.0"
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bytemuck = { version = "1.14.0", features = ["derive"] }
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image = { version = "0.24.7", features = ["png", "tga"] }
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anyhow = "1.0.75"
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cgmath = "0.18"
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tobj = { version = "3.2.1", features = ["async"] }
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gltf = "1.0.0"
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wgpu-types = "0.15.2"
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regex = "1.7.1"
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rust-embed = { version = "6.4.2", features = ["debug-embed"]}
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cfg-if = "1"
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instant = "0.1.12"
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tobj = { version = "4.0.0", features = ["async"] }
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gltf = "1.3.0"
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wgpu-types = "0.18.0"
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regex = "1.10.2"
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rust-embed = { version = "8.0.0", features = ["debug-embed"] }
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cfg-if = "1.0.0"
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instant = { version = "0.1.12", features = ["wasm-bindgen"] }
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[target.'cfg(target_arch = "wasm32")'.dependencies]
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console_error_panic_hook = "0.1.6"
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console_log = "0.2.0"
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wgpu = { version = "0.15.1", features = ["webgl"]}
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console_log = "1.0.0"
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wgpu = { version = "0.18.0", features = ["webgl"] }
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wasm-bindgen = "0.2"
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wasm-bindgen-futures = "0.4.30"
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web-sys = { version = "0.3", features = [
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"Document",
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"Window",
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"Element",
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]}
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] }
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[build-dependencies]
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anyhow = "1.0.68"
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fs_extra = "1.2.0"
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anyhow = "1.0.75"
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fs_extra = "1.3.0"
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glob = "0.3.1"
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@ -1,5 +1,5 @@
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#!/bin/bash -e
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wasm-pack build --target web
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wasm-pack build --debug --target web
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sed 's/.\/pkg/./g' index.html > pkg/index.html
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miniserve pkg --index index.html
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@ -2,6 +2,7 @@ use std::time::Duration;
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use cgmath::num_traits::clamp;
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use winit::{dpi::PhysicalPosition, event::*};
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use winit::keyboard::{PhysicalKey, KeyCode};
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pub const NEAR_PLANE: f32 = 1.0;
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pub const FAR_PLANE: f32 = 3000.0;
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@ -175,38 +176,32 @@ impl CameraController {
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None => false,
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Some(event) => match event {
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WindowEvent::KeyboardInput {
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input:
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KeyboardInput {
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state,
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virtual_keycode: Some(keycode),
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..
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},
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event: key_event,
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..
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} => {
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let is_pressed = *state == ElementState::Pressed;
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let amount = if is_pressed { 1.0 } else { 0.0 };
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match keycode {
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VirtualKeyCode::W | VirtualKeyCode::Up => {
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let amount = if key_event.state == ElementState::Pressed { 1.0 } else { 0.0 };
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match key_event.physical_key {
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PhysicalKey::Code(KeyCode::KeyW) | PhysicalKey::Code(KeyCode::ArrowUp) => {
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self.move_forward = amount;
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true
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}
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VirtualKeyCode::A | VirtualKeyCode::Left => {
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PhysicalKey::Code(KeyCode::KeyA) | PhysicalKey::Code(KeyCode::ArrowLeft) => {
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self.move_left = amount;
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true
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}
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VirtualKeyCode::S | VirtualKeyCode::Down => {
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PhysicalKey::Code(KeyCode::KeyS) | PhysicalKey::Code(KeyCode::ArrowDown) => {
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self.move_backward = amount;
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true
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}
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VirtualKeyCode::D | VirtualKeyCode::Right => {
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PhysicalKey::Code(KeyCode::KeyD) | PhysicalKey::Code(KeyCode::ArrowRight) => {
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self.move_right = amount;
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true
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}
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VirtualKeyCode::Space => {
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PhysicalKey::Code(KeyCode::Space) => {
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self.move_up = amount;
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true
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}
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VirtualKeyCode::LControl => {
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PhysicalKey::Code(KeyCode::ControlLeft) => {
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self.move_down = amount;
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true
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}
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@ -114,7 +114,7 @@ pub async fn load_model_gltf(
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// Average the tangents/bitangents
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for (i, n) in triangles_included.into_iter().enumerate() {
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let denom = 1.0 / n as f32;
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let mut v = &mut vertices[i];
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let v = &mut vertices[i];
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v.tangent = (cgmath::Vector3::from(v.tangent) * denom).into();
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v.bitangent = (cgmath::Vector3::from(v.bitangent) * denom).into();
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}
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@ -276,12 +276,12 @@ fn gltf_image_format_to_wgpu(format: gltf::image::Format, srgb: bool) -> wgpu::T
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gltf::image::Format::R8G8 => panic!(),
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gltf::image::Format::R8G8B8 => wgpu::TextureFormat::Rgba8UnormSrgb, // converted
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gltf::image::Format::R8G8B8A8 => wgpu::TextureFormat::Rgba8UnormSrgb,
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gltf::image::Format::B8G8R8 => wgpu::TextureFormat::Bgra8UnormSrgb,
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gltf::image::Format::B8G8R8A8 => wgpu::TextureFormat::Bgra8UnormSrgb,
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gltf::image::Format::R16 => panic!(),
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gltf::image::Format::R16G16 => panic!(),
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gltf::image::Format::R16G16B16 => panic!(), // converted
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gltf::image::Format::R16G16B16A16 => panic!(),
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gltf::image::Format::R32G32B32FLOAT => panic!(),
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gltf::image::Format::R32G32B32A32FLOAT => panic!(),
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};
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}
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@ -290,12 +290,12 @@ fn gltf_image_format_to_wgpu(format: gltf::image::Format, srgb: bool) -> wgpu::T
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gltf::image::Format::R8G8 => wgpu::TextureFormat::Rg8Unorm,
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gltf::image::Format::R8G8B8 => wgpu::TextureFormat::Rgba8Unorm, // converted
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gltf::image::Format::R8G8B8A8 => wgpu::TextureFormat::Rgba8Unorm,
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gltf::image::Format::B8G8R8 => wgpu::TextureFormat::Bgra8Unorm,
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gltf::image::Format::B8G8R8A8 => wgpu::TextureFormat::Bgra8Unorm,
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gltf::image::Format::R16 => wgpu::TextureFormat::R16Unorm,
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gltf::image::Format::R16G16 => wgpu::TextureFormat::Rg16Unorm,
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gltf::image::Format::R16G16B16 => wgpu::TextureFormat::Rgba16Unorm, // converted
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gltf::image::Format::R16G16B16A16 => wgpu::TextureFormat::Rgba16Unorm,
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gltf::image::Format::R32G32B32FLOAT => wgpu::TextureFormat::Rgba32Float ,
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gltf::image::Format::R32G32B32A32FLOAT => wgpu::TextureFormat::Rgba32Float,
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}
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}
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@ -305,12 +305,12 @@ fn gltf_image_format_stride(format: gltf::image::Format) -> u32 {
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gltf::image::Format::R8G8 => 2,
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gltf::image::Format::R8G8B8 => 4, // converted
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gltf::image::Format::R8G8B8A8 => 4,
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gltf::image::Format::B8G8R8 => 3,
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gltf::image::Format::B8G8R8A8 => 4,
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gltf::image::Format::R16 => 2,
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gltf::image::Format::R16G16 => 4,
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gltf::image::Format::R16G16B16 => 8, // converted
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gltf::image::Format::R16G16B16A16 => 8,
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gltf::image::Format::R32G32B32FLOAT => 12,
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gltf::image::Format::R32G32B32A32FLOAT => 16,
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}
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}
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@ -1,5 +1,5 @@
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use cgmath::prelude::*;
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use wgpu::{InstanceDescriptor, Backends, TextureView, TextureViewDescriptor};
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use wgpu::{InstanceDescriptor, Backends, TextureView, TextureViewDescriptor, StoreOp};
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use std::default::Default;
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use std::num::NonZeroU32;
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use std::time::Duration;
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@ -52,7 +52,7 @@ impl State {
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pub async fn new(window: &Window) -> Self {
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let size = window.inner_size();
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let instance = wgpu::Instance::new(InstanceDescriptor { backends: Backends::all(), ..Default::default() });
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let surface = unsafe { instance.create_surface(window).unwrap() };
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let surface = unsafe { instance.create_surface(window) }.unwrap();
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let adapter = instance
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.request_adapter(&wgpu::RequestAdapterOptions {
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@ -61,8 +61,9 @@ impl State {
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force_fallback_adapter: false,
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})
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.await
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.unwrap();
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.expect("failed to get adapter");
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// TODO: some feature here doesn't work on WASM
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let (device, queue) = adapter
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.request_device(
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&wgpu::DeviceDescriptor {
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|
@ -78,7 +79,7 @@ impl State {
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None, // Trace path
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)
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.await
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.unwrap();
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.expect("failed to get device");
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let caps = surface.get_capabilities(&adapter);
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let config = wgpu::SurfaceConfiguration {
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|
@ -165,7 +166,7 @@ impl State {
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base_mip_level: 0,
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mip_level_count: None,
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base_array_layer: i as u32,
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array_layer_count: NonZeroU32::new(1),
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array_layer_count: Some(1),
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})
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})
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.collect::<Vec<_>>()
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|
@ -516,10 +517,12 @@ impl State {
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view: &self.light_depth_texture_target_views[i],
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depth_ops: Some(wgpu::Operations {
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load: wgpu::LoadOp::Clear(1.0),
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store: true,
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store: StoreOp::Store,
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}),
|
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stencil_ops: None,
|
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}),
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timestamp_writes: None,
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occlusion_query_set: None,
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});
|
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|
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light_depth_render_pass.set_vertex_buffer(1, self.instance_buffer.slice(..));
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|
@ -559,17 +562,19 @@ impl State {
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b: 0.0,
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a: 1.0,
|
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}),
|
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store: true,
|
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store: StoreOp::Store,
|
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},
|
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})],
|
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depth_stencil_attachment: Some(wgpu::RenderPassDepthStencilAttachment {
|
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view: &self.depth_texture.view,
|
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depth_ops: Some(wgpu::Operations {
|
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load: wgpu::LoadOp::Clear(1.0),
|
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store: true,
|
||||
store: StoreOp::Store,
|
||||
}),
|
||||
stencil_ops: None,
|
||||
}),
|
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timestamp_writes: None,
|
||||
occlusion_query_set: None,
|
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});
|
||||
|
||||
geom_render_pass.set_vertex_buffer(1, self.instance_buffer.slice(..));
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|
@ -592,17 +597,19 @@ impl State {
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resolve_target: None,
|
||||
ops: wgpu::Operations {
|
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load: wgpu::LoadOp::Load,
|
||||
store: true,
|
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store: StoreOp::Store,
|
||||
},
|
||||
})],
|
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depth_stencil_attachment: Some(wgpu::RenderPassDepthStencilAttachment {
|
||||
view: &self.depth_texture.view,
|
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depth_ops: Some(wgpu::Operations {
|
||||
load: wgpu::LoadOp::Load,
|
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store: true,
|
||||
store: StoreOp::Store,
|
||||
}),
|
||||
stencil_ops: None,
|
||||
}),
|
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timestamp_writes: None,
|
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occlusion_query_set: None,
|
||||
});
|
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|
||||
light_debug_render_pass.set_pipeline(&self.light_debug_pass.pipeline);
|
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|
|
|
@ -94,8 +94,8 @@ impl Texture {
|
|||
pixels,
|
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wgpu::ImageDataLayout {
|
||||
offset: 0,
|
||||
bytes_per_row: std::num::NonZeroU32::new(stride * dimensions.0),
|
||||
rows_per_image: std::num::NonZeroU32::new(dimensions.1),
|
||||
bytes_per_row: Some(stride * dimensions.0),
|
||||
rows_per_image: Some(dimensions.1),
|
||||
},
|
||||
size,
|
||||
);
|
||||
|
|
|
@ -1,9 +1,10 @@
|
|||
use super::state::State;
|
||||
use winit::{
|
||||
event::*,
|
||||
event_loop::{ControlFlow, EventLoop},
|
||||
event_loop::{EventLoop},
|
||||
window::WindowBuilder,
|
||||
};
|
||||
use winit::keyboard::{KeyCode, PhysicalKey};
|
||||
|
||||
#[cfg(debug_assertions)]
|
||||
fn create_window(event_loop: &EventLoop<()>) -> winit::window::Window {
|
||||
|
@ -25,23 +26,17 @@ fn create_window(event_loop: &EventLoop<()>) -> winit::window::Window {
|
|||
}
|
||||
|
||||
pub async fn run() {
|
||||
let event_loop = EventLoop::new();
|
||||
let event_loop = EventLoop::new().unwrap();
|
||||
let window = create_window(&event_loop);
|
||||
|
||||
#[cfg(target_arch = "wasm32")]
|
||||
{
|
||||
// Winit prevents sizing with CSS, so we have to set
|
||||
// the size manually when on web.
|
||||
// https://github.com/rust-windowing/winit/pull/2074
|
||||
use winit::dpi::PhysicalSize;
|
||||
window.set_inner_size(PhysicalSize::new(1920, 1080));
|
||||
|
||||
use winit::platform::web::WindowExtWebSys;
|
||||
web_sys::window()
|
||||
.and_then(|win| win.document())
|
||||
.and_then(|doc| doc.body())
|
||||
.and_then(|body| {
|
||||
let canvas = web_sys::Element::from(window.canvas());
|
||||
let canvas = web_sys::Element::from(window.canvas().unwrap());
|
||||
body.append_child(&canvas).ok()
|
||||
})
|
||||
.expect("Couldn't append canvas to document body.");
|
||||
|
@ -52,11 +47,39 @@ pub async fn run() {
|
|||
let mut is_focused = true;
|
||||
|
||||
// Event loop
|
||||
event_loop.run(move |event, _, control_flow| {
|
||||
event_loop.run(move |event, window_target| {
|
||||
match event {
|
||||
Event::DeviceEvent { ref event, .. } => {
|
||||
state.input(None, Some(event));
|
||||
}
|
||||
// window render
|
||||
Event::WindowEvent { window_id, event: WindowEvent::RedrawRequested }
|
||||
if window_id == window.id() => {
|
||||
let now = instant::Instant::now();
|
||||
let dt = now - last_render;
|
||||
last_render = now;
|
||||
if is_focused {
|
||||
state.update(dt);
|
||||
match state.render() {
|
||||
Ok(_) => {
|
||||
window.request_redraw();
|
||||
}
|
||||
// Reconfigure the surface if lost
|
||||
Err(wgpu::SurfaceError::Lost) => {
|
||||
state.resize(state.size);
|
||||
window.request_redraw();
|
||||
}
|
||||
// The system is out of memory, we should probably quit
|
||||
Err(wgpu::SurfaceError::OutOfMemory) => window_target.exit(),
|
||||
// All other errors (Outdated, Timeout) should be resolved by the next frame
|
||||
Err(e) => {
|
||||
eprintln!("{:?}", e);
|
||||
window.request_redraw();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
// misc window input
|
||||
Event::WindowEvent {
|
||||
ref event,
|
||||
window_id,
|
||||
|
@ -65,69 +88,48 @@ pub async fn run() {
|
|||
match event {
|
||||
WindowEvent::CloseRequested
|
||||
| WindowEvent::KeyboardInput {
|
||||
input:
|
||||
KeyboardInput {
|
||||
event: KeyEvent {
|
||||
state: ElementState::Pressed,
|
||||
virtual_keycode: Some(VirtualKeyCode::Escape),
|
||||
physical_key: PhysicalKey::Code(KeyCode::Escape),
|
||||
..
|
||||
},
|
||||
..
|
||||
} => {
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
{
|
||||
*control_flow = ControlFlow::Exit;
|
||||
window_target.exit();
|
||||
}
|
||||
}
|
||||
WindowEvent::Resized(physical_size) => {
|
||||
state.resize(*physical_size);
|
||||
}
|
||||
WindowEvent::ScaleFactorChanged { new_inner_size, .. } => {
|
||||
state.resize(**new_inner_size);
|
||||
window.request_redraw();
|
||||
}
|
||||
WindowEvent::Focused(focused) => {
|
||||
lock_cursor(&window, *focused);
|
||||
is_focused = *focused;
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
}
|
||||
}
|
||||
Event::RedrawRequested(window_id) if window_id == window.id() => {
|
||||
let now = instant::Instant::now();
|
||||
let dt = now - last_render;
|
||||
last_render = now;
|
||||
if is_focused {
|
||||
state.update(dt);
|
||||
match state.render() {
|
||||
Ok(_) => {}
|
||||
// Reconfigure the surface if lost
|
||||
Err(wgpu::SurfaceError::Lost) => state.resize(state.size),
|
||||
// The system is out of memory, we should probably quit
|
||||
Err(wgpu::SurfaceError::OutOfMemory) => *control_flow = ControlFlow::Exit,
|
||||
// All other errors (Outdated, Timeout) should be resolved by the next frame
|
||||
Err(e) => eprintln!("{:?}", e),
|
||||
}
|
||||
}
|
||||
}
|
||||
Event::MainEventsCleared => {
|
||||
// RedrawRequested will only trigger once, unless we manually
|
||||
// request it.
|
||||
window.request_redraw();
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
}).unwrap();
|
||||
}
|
||||
|
||||
fn lock_cursor(window: &winit::window::Window, lock: bool) {
|
||||
if lock {
|
||||
window
|
||||
match window
|
||||
.set_cursor_grab(if cfg!(target_arch = "wasm32") {
|
||||
winit::window::CursorGrabMode::Locked
|
||||
} else {
|
||||
winit::window::CursorGrabMode::Confined
|
||||
})
|
||||
.unwrap();
|
||||
{
|
||||
Err(e) => println!("Failed to grab cursor {e:?}"),
|
||||
_ => ()
|
||||
}
|
||||
window.set_cursor_visible(false);
|
||||
} else {
|
||||
window
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue