Bump shadowmap size 1024 -> 2048
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@ -15,7 +15,7 @@ use super::pass::RenderPass;
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use super::resources;
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use super::resources;
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use super::texture::Texture;
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use super::texture::Texture;
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const SHADOW_MAP_SIZE: u32 = 1024;
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const SHADOW_MAP_SIZE: u32 = 2048;
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const SHADOW_MAP_LAYERS: u32 = 6;
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const SHADOW_MAP_LAYERS: u32 = 6;
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#[repr(C)]
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#[repr(C)]
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