fix light view matrices

This commit is contained in:
Lauri Räsänen 2023-01-30 00:46:48 +02:00
parent c5e32a830d
commit fb876c1c95

View file

@ -20,12 +20,12 @@ impl LightUniform {
let proj = cgmath::perspective(cgmath::Deg(90.0), 1.0, 0.1, 1000.0); let proj = cgmath::perspective(cgmath::Deg(90.0), 1.0, 0.1, 1000.0);
#[rustfmt::skip] #[rustfmt::skip]
let matrices: [[[f32; 4]; 4]; 6] = [ let matrices: [[[f32; 4]; 4]; 6] = [
(proj * Matrix4::look_to_rh(position.into(), Into::<Vector3<f32>>::into(position) + Vector3::new( 1.0, 0.0, 0.0), Vector3::new(0.0,-1.0, 0.0))).into(), (proj * Matrix4::look_to_rh(position.into(), Vector3::new( 1.0, 0.0, 0.0), Vector3::new(0.0,-1.0, 0.0))).into(),
(proj * Matrix4::look_to_rh(position.into(), Into::<Vector3<f32>>::into(position) + Vector3::new(-1.0, 0.0, 0.0), Vector3::new(0.0,-1.0, 0.0))).into(), (proj * Matrix4::look_to_rh(position.into(), Vector3::new(-1.0, 0.0, 0.0), Vector3::new(0.0,-1.0, 0.0))).into(),
(proj * Matrix4::look_to_rh(position.into(), Into::<Vector3<f32>>::into(position) + Vector3::new( 0.0, 1.0, 0.0), Vector3::new(0.0, 0.0, 1.0))).into(), (proj * Matrix4::look_to_rh(position.into(), Vector3::new( 0.0, 1.0, 0.0), Vector3::new(0.0, 0.0, 1.0))).into(),
(proj * Matrix4::look_to_rh(position.into(), Into::<Vector3<f32>>::into(position) + Vector3::new( 0.0,-1.0, 0.0), Vector3::new(0.0, 0.0,-1.0))).into(), (proj * Matrix4::look_to_rh(position.into(), Vector3::new( 0.0,-1.0, 0.0), Vector3::new(0.0, 0.0,-1.0))).into(),
(proj * Matrix4::look_to_rh(position.into(), Into::<Vector3<f32>>::into(position) + Vector3::new( 0.0, 0.0, 1.0), Vector3::new(0.0,-1.0, 0.0))).into(), (proj * Matrix4::look_to_rh(position.into(), Vector3::new( 0.0, 0.0, 1.0), Vector3::new(0.0,-1.0, 0.0))).into(),
(proj * Matrix4::look_to_rh(position.into(), Into::<Vector3<f32>>::into(position) + Vector3::new( 0.0, 0.0,-1.0), Vector3::new(0.0,-1.0, 0.0))).into(), (proj * Matrix4::look_to_rh(position.into(), Vector3::new( 0.0, 0.0,-1.0), Vector3::new(0.0,-1.0, 0.0))).into(),
]; ];
Self { Self {