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4203391783
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Better ambient light estimation
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2025-01-11 18:54:03 +02:00 |
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8b99a617f4
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Clean up constants in shaders
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2025-01-11 18:54:03 +02:00 |
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09e0feb4ff
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Tweak fog ambient
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2025-01-11 18:54:03 +02:00 |
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5497e8d6ce
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Add march from fog to light for occlusion
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2025-01-11 18:54:03 +02:00 |
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31c86644a7
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Tweak fog params
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2025-01-11 18:54:03 +02:00 |
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496eabcb27
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Tweak fog params
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2025-01-11 18:54:03 +02:00 |
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7b752703ea
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Tweak fog light falloff & density
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2025-01-11 18:54:03 +02:00 |
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1c0b9aa63f
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Basic fog lighting, refactoring
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2025-01-11 18:54:03 +02:00 |
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9acbec9a6a
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Add raymarched fog
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2025-01-11 18:54:03 +02:00 |
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057240acc1
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improve PCF
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2025-01-11 18:54:03 +02:00 |
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61e95cb550
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Add soft shadows
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2025-01-11 18:54:02 +02:00 |
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5afa12a236
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Fix shadowmap sampling outside of frustum
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2025-01-11 18:54:02 +02:00 |
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2676b841fe
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Update to wgpu 0.15.1
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2025-01-11 18:54:02 +02:00 |
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8947398ad0
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use rust-embed for assets
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2023-01-27 21:45:49 +02:00 |
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