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5e0001e2e1
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Get light pos directly from matrices, debugging shadowmaps
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2025-01-11 18:54:02 +02:00 |
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137d0e0c0a
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up ambient light
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2025-01-11 18:54:02 +02:00 |
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9598128b6a
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Replace binding_array with texture_depth_2d_array, avoid copying and multiple samplers
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2025-01-11 18:54:02 +02:00 |
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7c6062dced
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fix light position offset
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2025-01-11 18:54:02 +02:00 |
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7830d735b8
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Fix depth texture saving
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2025-01-11 18:54:02 +02:00 |
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010e4dedeb
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Pass light matrix as separate uniform, fix matrices
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2025-01-11 18:54:02 +02:00 |
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2676b841fe
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Update to wgpu 0.15.1
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2025-01-11 18:54:02 +02:00 |
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c5e32a830d
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WIP shadowmapping
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2025-01-11 18:54:02 +02:00 |
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ac67a3d4de
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WIP shadowmapping
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2025-01-11 18:54:02 +02:00 |
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450fc7a518
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Use cube for light debug mesh instead of entirety of Sponza...
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2025-01-11 18:54:02 +02:00 |
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7152d9d274
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fix ambient light
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2025-01-11 18:54:02 +02:00 |
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b40e6887e6
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rename test shader
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2023-01-27 22:06:02 +02:00 |
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15c861d9f9
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include sponza
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2023-01-27 21:51:04 +02:00 |
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8947398ad0
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use rust-embed for assets
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2023-01-27 21:45:49 +02:00 |
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a17a751fc4
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remove test models
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2023-01-24 02:20:58 +02:00 |
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3838b5d7c6
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obj models
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2022-10-02 22:03:50 +03:00 |
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