Commit graph

20 commits

Author SHA1 Message Date
cd0a1cbd13 Fix flickering shadows 2025-01-11 18:54:02 +02:00
61e95cb550 Add soft shadows 2025-01-11 18:54:02 +02:00
6c9fd76c42 cleanup 2025-01-11 18:54:02 +02:00
5afa12a236 Fix shadowmap sampling outside of frustum 2025-01-11 18:54:02 +02:00
5e0001e2e1 Get light pos directly from matrices, debugging shadowmaps 2025-01-11 18:54:02 +02:00
137d0e0c0a up ambient light 2025-01-11 18:54:02 +02:00
9598128b6a Replace binding_array with texture_depth_2d_array, avoid copying and multiple samplers 2025-01-11 18:54:02 +02:00
7c6062dced fix light position offset 2025-01-11 18:54:02 +02:00
7830d735b8 Fix depth texture saving 2025-01-11 18:54:02 +02:00
010e4dedeb Pass light matrix as separate uniform, fix matrices 2025-01-11 18:54:02 +02:00
2676b841fe Update to wgpu 0.15.1 2025-01-11 18:54:02 +02:00
c5e32a830d WIP shadowmapping 2025-01-11 18:54:02 +02:00
ac67a3d4de WIP shadowmapping 2025-01-11 18:54:02 +02:00
450fc7a518 Use cube for light debug mesh instead of entirety of Sponza... 2025-01-11 18:54:02 +02:00
7152d9d274 fix ambient light 2025-01-11 18:54:02 +02:00
b40e6887e6 rename test shader 2023-01-27 22:06:02 +02:00
15c861d9f9 include sponza 2023-01-27 21:51:04 +02:00
8947398ad0 use rust-embed for assets 2023-01-27 21:45:49 +02:00
a17a751fc4 remove test models 2023-01-24 02:20:58 +02:00
3838b5d7c6 obj models 2022-10-02 22:03:50 +03:00