use super::state::State; use winit::{ event::*, event_loop::{ControlFlow, EventLoop}, window::WindowBuilder, }; pub async fn run() { let event_loop = EventLoop::new(); let window = WindowBuilder::new() .with_fullscreen(Some(winit::window::Fullscreen::Borderless(None))) .with_maximized(true) .build(&event_loop) .unwrap(); #[cfg(target_arch = "wasm32")] { // Winit prevents sizing with CSS, so we have to set // the size manually when on web. // https://github.com/rust-windowing/winit/pull/2074 use winit::dpi::PhysicalSize; window.set_inner_size(PhysicalSize::new(1920, 1080)); use winit::platform::web::WindowExtWebSys; web_sys::window() .and_then(|win| win.document()) .and_then(|doc| doc.body()) .and_then(|body| { let canvas = web_sys::Element::from(window.canvas()); body.append_child(&canvas).ok() }) .expect("Couldn't append canvas to document body."); } let mut state = State::new(&window).await; let mut last_render = instant::Instant::now(); let mut is_focused = true; // Event loop event_loop.run(move |event, _, control_flow| { match event { Event::DeviceEvent { ref event, .. } => { state.input(None, Some(event)); } Event::WindowEvent { ref event, window_id, } if window_id == window.id() => { if !state.input(Some(event), None) { match event { WindowEvent::CloseRequested | WindowEvent::KeyboardInput { input: KeyboardInput { state: ElementState::Pressed, virtual_keycode: Some(VirtualKeyCode::Escape), .. }, .. } => { #[cfg(not(target_arch = "wasm32"))] { *control_flow = ControlFlow::Exit; } } WindowEvent::Resized(physical_size) => { state.resize(*physical_size); } WindowEvent::ScaleFactorChanged { new_inner_size, .. } => { state.resize(**new_inner_size); } WindowEvent::Focused(focused) => { lock_cursor(&window, *focused); is_focused = *focused; } _ => {} } } } Event::RedrawRequested(window_id) if window_id == window.id() => { let now = instant::Instant::now(); let dt = now - last_render; last_render = now; if is_focused { state.update(dt); match state.render() { Ok(_) => {} // Reconfigure the surface if lost Err(wgpu::SurfaceError::Lost) => state.resize(state.size), // The system is out of memory, we should probably quit Err(wgpu::SurfaceError::OutOfMemory) => *control_flow = ControlFlow::Exit, // All other errors (Outdated, Timeout) should be resolved by the next frame Err(e) => eprintln!("{:?}", e), } } } Event::MainEventsCleared => { // RedrawRequested will only trigger once, unless we manually // request it. window.request_redraw(); } _ => {} } }); } fn lock_cursor(window: &winit::window::Window, lock: bool) { if lock { window .set_cursor_grab(if cfg!(target_arch = "wasm32") { winit::window::CursorGrabMode::Locked } else { winit::window::CursorGrabMode::Confined }) .unwrap(); window.set_cursor_visible(false); } else { window .set_cursor_grab(winit::window::CursorGrabMode::None) .unwrap(); window.set_cursor_visible(true); } }