const PI = 3.14159; const INV_SQRT_2 = 0.70710678118654752440; // 1 / sqrt(2) const INV_SQRT_3 = 0.57735026918962576451; // 1 / sqrt(3) // in every direction from 0,0 // total = (2n + 1)^2 const SHADOW_SAMPLES = 2; const INV_SHADOW_SAMPLES = 1.0 / 25.0; const FOG_MAX_STEPS = 30; const FOG_STEP_SIZE = 5.0; const FOG_LIGHT_MAX_STEPS = 10; const FOG_LIGHT_STEP_SIZE = 10.0; const FOG_DENSITY = 2.0; const FOG_LIGHT_DENSITY = 3.0; const FOG_ALPHA = 1.0; const FOG_DENSITY_COLOR = vec2(0.5, 0.1);