wgpu-renderer/src/shaders/preprocessor.rs

23 lines
828 B
Rust

use wgpu;
use regex::Regex;
use crate::core::resources::load_string;
pub fn preprocess_wgsl(filename: &str) -> wgpu::ShaderSource {
let source_path = "shaders/".to_owned() + filename;
println!("preprocess_wgsl: loading source {}", source_path);
let mut source = load_string(&source_path);
let re = Regex::new(r"#include (.*?)\n").unwrap();
for cap in re.captures_iter(&source.clone()) {
let whole_match = &cap[0];
let mut full_path: String = source_path.to_owned();
full_path = full_path.replace(filename, &cap[1]);
println!("preprocess_wgsl: replacing {} with file {}", whole_match, full_path);
let nested_source = load_string(&full_path);
source = source.replace(whole_match, &nested_source);
}
return wgpu::ShaderSource::Wgsl(source.into());
}