brdf.wgsl
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use rust-embed for assets
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2023-01-27 21:45:49 +02:00 |
constants.wgsl
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Clean up constants in shaders
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2025-01-11 18:54:03 +02:00 |
depth.wgsl
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Disable shadowmapping on WebGL
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2025-01-11 18:54:02 +02:00 |
fog.wgsl
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Clean up constants in shaders
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2025-01-11 18:54:03 +02:00 |
light.wgsl
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Refactor shadowmap sampling in shaders
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2025-01-11 18:54:03 +02:00 |
light_debug.wgsl
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Basic fog lighting, refactoring
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2025-01-11 18:54:03 +02:00 |
noise.wgsl
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Add raymarched fog
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2025-01-11 18:54:03 +02:00 |
pbr.wgsl
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Clean up constants in shaders
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2025-01-11 18:54:03 +02:00 |