17 lines
447 B
WebGPU Shading Language
17 lines
447 B
WebGPU Shading Language
#include globals.wgsl
|
|
|
|
@vertex
|
|
fn vs_main(
|
|
model: VertexInput,
|
|
instance: InstanceInput,
|
|
) -> @builtin(position) vec4<f32> {
|
|
let model_matrix = mat4x4<f32>(
|
|
instance.model_matrix_0,
|
|
instance.model_matrix_1,
|
|
instance.model_matrix_2,
|
|
instance.model_matrix_3,
|
|
);
|
|
|
|
let world_position = model_matrix * vec4<f32>(model.position, 1.0);
|
|
return light.matrices[light.active_matrix] * world_position;
|
|
}
|