Version 1.20 (bug fix in repetition detection)
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3 changed files with 3 additions and 1 deletions
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@ -97,6 +97,7 @@ namespace ChessChallenge.API
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repetitionTable.TryPop();
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board.UndoMove(new Chess.Move(move.RawValue), inSearch: true);
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OnPositionChanged();
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depth--;
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}
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}
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@ -4,7 +4,7 @@ namespace ChessChallenge.Application
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{
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public static class Settings
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{
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public const string Version = "1.19";
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public const string Version = "1.20";
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// Game settings
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public const int GameDurationMilliseconds = 60 * 1000;
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@ -23,6 +23,7 @@ It has been necessary to make some bug fixes to the original project, and I've a
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* <b>V1.17</b> Added `BitboardHelper.GetPieceAttacks()` and optimized `board.SquareIsAttackedByOponent()`. Writing `#DEBUG` in a comment will now exclude code in that line from counting towards the token limit (for testing only of course).
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* <b>V1.18</b> Added `timer.IncrementMilliseconds` (this will be 0 for the main tournament, but a small increment may be used in the final playoff games). Fixed a bug in the repetition handling, and optimized check/stalemate detection.
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* <b>V1.19</b> Fixed potential out of bounds exception. Fixed bug in stalemate detection.
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* <b>V1.20</b> Fixed (another) bug in the repetition detection.
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[There will be no API changes after August 1]
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