halflife-photomode/common/mathlib.h

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/***
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*
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
*
* This product contains software technology licensed from Id
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
* All Rights Reserved.
*
* Use, distribution, and modification of this source code and/or resulting
* object code is restricted to non-commercial enhancements to products from
* Valve LLC. All other use, distribution, or modification is prohibited
* without written permission from Valve LLC.
*
****/
// mathlib.h
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#pragma once
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#include <cmath>
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typedef float vec_t;
#include "vector.h"
typedef vec_t vec4_t[4]; // x,y,z,w
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typedef vec_t vec5_t[5];
typedef short vec_s_t;
typedef vec_s_t vec3s_t[3];
typedef vec_s_t vec4s_t[4]; // x,y,z,w
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typedef vec_s_t vec5s_t[5];
typedef int fixed4_t;
typedef int fixed8_t;
typedef int fixed16_t;
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#ifndef M_PI
#define M_PI 3.14159265358979323846 // matches value in gcc v2 math.h
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#endif
struct mplane_s;
constexpr Vector vec3_origin(0, 0, 0);
constexpr Vector g_vecZero(0, 0, 0);
extern int nanmask;
#define IS_NAN(x) (((*(int*)&x) & nanmask) == nanmask)
#define VectorSubtract(a, b, c) \
{ \
(c)[0] = (a)[0] - (b)[0]; \
(c)[1] = (a)[1] - (b)[1]; \
(c)[2] = (a)[2] - (b)[2]; \
}
#define VectorAdd(a, b, c) \
{ \
(c)[0] = (a)[0] + (b)[0]; \
(c)[1] = (a)[1] + (b)[1]; \
(c)[2] = (a)[2] + (b)[2]; \
}
#define VectorCopy(a, b) \
{ \
(b)[0] = (a)[0]; \
(b)[1] = (a)[1]; \
(b)[2] = (a)[2]; \
}
inline void VectorClear(float* a)
{
a[0] = 0.0;
a[1] = 0.0;
a[2] = 0.0;
}
void VectorMA(const float* veca, float scale, const float* vecb, float* vecc);
bool VectorCompare(const float* v1, const float* v2);
float Length(const float* v);
void CrossProduct(const float* v1, const float* v2, float* cross);
float VectorNormalize(float* v); // returns vector length
void VectorInverse(float* v);
void VectorScale(const float* in, float scale, float* out);
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int Q_log2(int val);
void R_ConcatRotations(float in1[3][3], float in2[3][3], float out[3][3]);
void R_ConcatTransforms(float in1[3][4], float in2[3][4], float out[3][4]);
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void FloorDivMod(double numer, double denom, int* quotient,
int* rem);
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fixed16_t Invert24To16(fixed16_t val);
int GreatestCommonDivisor(int i1, int i2);
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void AngleVectors(const Vector& angles, Vector* forward, Vector* right, Vector* up);
void AngleVectorsTranspose(const Vector& angles, Vector* forward, Vector* right, Vector* up);
#define AngleIVectors AngleVectorsTranspose
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void AngleMatrix(const float* angles, float (*matrix)[4]);
void AngleIMatrix(const Vector& angles, float (*matrix)[4]);
void VectorTransform(const float* in1, float in2[3][4], float* out);
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void NormalizeAngles(float* angles);
void InterpolateAngles(float* start, float* end, float* output, float frac);
float AngleBetweenVectors(const float* v1, const float* v2);
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void VectorMatrix(const Vector& forward, Vector& right, Vector& up);
void VectorAngles(const float* forward, float* angles);
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int InvertMatrix(const float* m, float* out);
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int BoxOnPlaneSide(const Vector& emins, const Vector& emaxs, struct mplane_s* plane);
float anglemod(float a);
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#define BOX_ON_PLANE_SIDE(emins, emaxs, p) \
(((p)->type < 3) ? ( \
((p)->dist <= (emins)[(p)->type]) ? 1 \
: ( \
((p)->dist >= (emaxs)[(p)->type]) ? 2 \
: 3)) \
: BoxOnPlaneSide((emins), (emaxs), (p)))