Convert all source files to UTF without BOM

This commit is contained in:
Sam V 2022-12-17 13:32:43 +01:00
parent 2cba0a9d44
commit a370af08e6
599 changed files with 647 additions and 647 deletions

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@ -1,4 +1,4 @@
#pragma once
#pragma once
#include "Platform.h"

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//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
//
// Purpose:
//

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@ -1,4 +1,4 @@
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
//
// Purpose:
//

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@ -1,4 +1,4 @@
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
//
// Purpose:
//

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@ -1,4 +1,4 @@
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
//
// Purpose:
//
@ -52,4 +52,4 @@ private:
bool m_bLocal;
};
#endif // GAMESTUDIOMODELRENDERER_H
#endif // GAMESTUDIOMODELRENDERER_H

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@ -1,4 +1,4 @@
// studio_model.cpp
// studio_model.cpp
// routines for setting up to draw 3DStudio models
#include "hud.h"

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@ -1,4 +1,4 @@
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
//
// Purpose:
//

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@ -1,4 +1,4 @@
/***
/***
*
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
*

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@ -1,4 +1,4 @@
/***
/***
*
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
*

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@ -1,4 +1,4 @@
/***
/***
*
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
*

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@ -1,4 +1,4 @@
/***
/***
*
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
*

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@ -1,4 +1,4 @@
/***
/***
*
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
*

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@ -1,4 +1,4 @@
/***
/***
*
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
*
@ -134,4 +134,4 @@ bool CHudBattery::Draw(float flTime)
x = gHUD.DrawHudNumber(x, y, DHN_3DIGITS | DHN_DRAWZERO, m_iBat, r, g, b);
return true;
}
}

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@ -1,4 +1,4 @@
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
//
// Purpose:
//

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@ -1,4 +1,4 @@
/***
/***
*
* Copyright (c) 1999, Valve LLC. All rights reserved.
*

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@ -1,4 +1,4 @@
/***
/***
*
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
*

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@ -1,4 +1,4 @@
/***
/***
*
* Copyright (c) 1999, Valve LLC. All rights reserved.
*

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@ -1,4 +1,4 @@
/***
/***
*
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
*

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@ -1,4 +1,4 @@
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
//
// Purpose:
//

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@ -1,4 +1,4 @@
/***
/***
*
* Copyright (c) 1999, Valve LLC. All rights reserved.
*

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@ -1,4 +1,4 @@
/***
/***
*
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
*
@ -96,4 +96,4 @@ void DLLEXPORT Demo_ReadBuffer(int size, unsigned char* buffer)
gEngfuncs.Con_DPrintf("Unknown demo buffer type, skipping.\n");
break;
}
}
}

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@ -1,4 +1,4 @@
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
//
// Purpose:
//

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@ -1,4 +1,4 @@
// Client side entity management functions
// Client side entity management functions
#include <memory.h>

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@ -1,4 +1,4 @@
/***
/***
*
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
*

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@ -1,4 +1,4 @@
/***
/***
*
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
*
@ -1627,4 +1627,4 @@ void EV_TrainPitchAdjust(event_args_t* args)
bool EV_TFC_IsAllyTeam(int iTeam1, int iTeam2)
{
return false;
}
}

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@ -1,4 +1,4 @@
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
//
// Purpose:
//

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@ -1,4 +1,4 @@
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
//
// Purpose:
//
@ -20,4 +20,4 @@ See if game specific code wants to hook any events.
void EV_HookEvents()
{
Game_HookEvents();
}
}

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@ -1,4 +1,4 @@
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
//
// Purpose:
//

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@ -1,4 +1,4 @@
/***
/***
*
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
*
@ -146,4 +146,4 @@ bool CHudFlashlight::Draw(float flTime)
return true;
}
}

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/***
/***
*
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
*

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@ -1,4 +1,4 @@
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
//
// Purpose:
//

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@ -1,4 +1,4 @@
/***
/***
*
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
*

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@ -1,4 +1,4 @@
/***
/***
*
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
*

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@ -1,4 +1,4 @@
/***
/***
*
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
*
@ -335,4 +335,4 @@ bool CBasePlayerWeapon::ExtractClipAmmo(CBasePlayerWeapon* pWeapon) { return fal
void CBasePlayerWeapon::RetireWeapon() {}
void CBasePlayerWeapon::DoRetireWeapon() {}
void CSoundEnt::InsertSound(int iType, const Vector& vecOrigin, int iVolume, float flDuration) {}
void RadiusDamage(Vector vecSrc, entvars_t* pevInflictor, entvars_t* pevAttacker, float flDamage, float flRadius, int iClassIgnore, int bitsDamageType) {}
void RadiusDamage(Vector vecSrc, entvars_t* pevInflictor, entvars_t* pevAttacker, float flDamage, float flRadius, int iClassIgnore, int bitsDamageType) {}

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/***
/***
*
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
*

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@ -1,4 +1,4 @@
/***
/***
*
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
*

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@ -1,4 +1,4 @@
/***
/***
*
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
*

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@ -1,4 +1,4 @@
/***
/***
*
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
*

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@ -1,4 +1,4 @@
/***
/***
*
* Copyright (c) 1999, Valve LLC. All rights reserved.
*

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@ -1,4 +1,4 @@
/***
/***
*
* Copyright (c) 1999, Valve LLC. All rights reserved.
*

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@ -1,4 +1,4 @@
/***
/***
*
* Copyright (c) 1999, Valve LLC. All rights reserved.
*

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@ -1,4 +1,4 @@
//========= Copyright © 1996-2001, Valve LLC, All rights reserved. ============
//========= Copyright © 1996-2001, Valve LLC, All rights reserved. ============
//
// Purpose:
//

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@ -1,4 +1,4 @@
//========= Copyright � 1996-2001, Valve LLC, All rights reserved. ============
//========= Copyright � 1996-2001, Valve LLC, All rights reserved. ============
//
// Purpose:
//

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/***
/***
*
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
*

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@ -1,4 +1,4 @@
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
//
// Purpose:
//

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@ -1,4 +1,4 @@
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
//
// Purpose:
//

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@ -1,4 +1,4 @@
// cl.input.c -- builds an intended movement command to send to the server
// cl.input.c -- builds an intended movement command to send to the server
//xxxxxx Move bob and pitch drifting code here and other stuff from view if needed

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@ -1,4 +1,4 @@
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
//
// Purpose:
//

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@ -1,4 +1,4 @@
/************ (C) Copyright 2003 Valve, L.L.C. All rights reserved. ***********
/************ (C) Copyright 2003 Valve, L.L.C. All rights reserved. ***********
**
** The copyright to the contents herein is the property of Valve, L.L.C.
** The contents may be used and/or copied only with the written permission of

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@ -1,4 +1,4 @@
/************ (C) Copyright 2003 Valve, L.L.C. All rights reserved. ***********
/************ (C) Copyright 2003 Valve, L.L.C. All rights reserved. ***********
**
** The copyright to the contents herein is the property of Valve, L.L.C.
** The contents may be used and/or copied only with the written permission of

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@ -1,4 +1,4 @@
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
//
// Purpose:
//

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@ -1,4 +1,4 @@
/***
/***
*
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
*

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@ -1,4 +1,4 @@
/***
/***
*
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
*

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@ -1,4 +1,4 @@
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
//
// Purpose:
//

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@ -1,4 +1,4 @@
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
//
// Purpose:
//

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@ -1,4 +1,4 @@
/***
/***
*
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
*

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#pragma once
#pragma once
#define TRI_COLLIDEWORLD 0x00000020
#define TRI_COLLIDEALL 0x00001000 // will collide with world and slideboxes

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/***
/***
*
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
*

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@ -1,4 +1,4 @@
/***
/***
*
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
*

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@ -1,4 +1,4 @@
/***
/***
*
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
*

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@ -1,4 +1,4 @@
#pragma once
#pragma once
#include <cstddef>
#include <memory_resource>

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/***
/***
*
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
*

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@ -1,4 +1,4 @@
/***
/***
*
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
*

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@ -1,4 +1,4 @@
#pragma once
#pragma once
#include "interface.h"
#include "CBaseParticle.h"

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/***
/***
*
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
*

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@ -1,4 +1,4 @@
/***
/***
*
* Copyright (c) 2003', Valve LLC. All rights reserved.
*

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@ -1,4 +1,4 @@
/***
/***
*
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
*

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@ -1,4 +1,4 @@
/***
/***
*
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
*

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@ -1,4 +1,4 @@
/***
/***
*
* Copyright (c) 1999, Valve LLC. All rights reserved.
*
@ -258,4 +258,4 @@ bool CHudStatusBar::MsgFunc_StatusValue(const char* pszName, int iSize, void* pb
m_bReparseString = true;
return true;
}
}

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@ -1,4 +1,4 @@
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
//
// Purpose:
//
@ -136,4 +136,4 @@ MatrixCopy
void MatrixCopy(float in[3][4], float out[3][4])
{
memcpy(out, in, sizeof(float) * 3 * 4);
}
}

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//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
//
// Purpose:
//

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/***
/***
*
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
*

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@ -1,4 +1,4 @@
/***
/***
*
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
*

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@ -1,4 +1,4 @@
/***
/***
*
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
*

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@ -1,4 +1,4 @@
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
//
// Purpose:
//

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@ -1,4 +1,4 @@
#pragma once
#pragma once
#include "particleman.h"

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/***
/***
*
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
*

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@ -1,4 +1,4 @@
//=========== (C) Copyright 1996-2002 Valve, L.L.C. All rights reserved. ===========
//=========== (C) Copyright 1996-2002 Valve, L.L.C. All rights reserved. ===========
//
// The copyright to the contents herein is the property of Valve, L.L.C.
// The contents may be used and/or copied only with the written permission of

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@ -1,4 +1,4 @@
//=========== (C) Copyright 1999 Valve, L.L.C. All rights reserved. ===========
//=========== (C) Copyright 1999 Valve, L.L.C. All rights reserved. ===========
//
// The copyright to the contents herein is the property of Valve, L.L.C.
// The contents may be used and/or copied only with the written permission of

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@ -1,4 +1,4 @@
//=========== (C) Copyright 1996-2002 Valve, L.L.C. All rights reserved. ===========
//=========== (C) Copyright 1996-2002 Valve, L.L.C. All rights reserved. ===========
//
// The copyright to the contents herein is the property of Valve, L.L.C.
// The contents may be used and/or copied only with the written permission of

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@ -1,4 +1,4 @@
//=========== (C) Copyright 1996-2002 Valve, L.L.C. All rights reserved. ===========
//=========== (C) Copyright 1996-2002 Valve, L.L.C. All rights reserved. ===========
//
// The copyright to the contents herein is the property of Valve, L.L.C.
// The contents may be used and/or copied only with the written permission of

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@ -1,4 +1,4 @@
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
//
// Purpose:
//

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@ -1,4 +1,4 @@
//=========== (C) Copyright 1999 Valve, L.L.C. All rights reserved. ===========
//=========== (C) Copyright 1999 Valve, L.L.C. All rights reserved. ===========
//
// The copyright to the contents herein is the property of Valve, L.L.C.
// The contents may be used and/or copied only with the written permission of

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@ -1,4 +1,4 @@
//========= Copyright � 1996-2002, Valve LLC, All rights reserved. ============
//========= Copyright � 1996-2002, Valve LLC, All rights reserved. ============
//
// Purpose:
//

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// vgui_SpectatorPanel.cpp: implementation of the SpectatorPanel class.
// vgui_SpectatorPanel.cpp: implementation of the SpectatorPanel class.
//
//////////////////////////////////////////////////////////////////////

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// vgui_SpectatorPanel.h: interface for the SpectatorPanel class.
// vgui_SpectatorPanel.h: interface for the SpectatorPanel class.
//
//////////////////////////////////////////////////////////////////////

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@ -1,4 +1,4 @@
//=========== (C) Copyright 1999 Valve, L.L.C. All rights reserved. ===========
//=========== (C) Copyright 1999 Valve, L.L.C. All rights reserved. ===========
//
// The copyright to the contents herein is the property of Valve, L.L.C.
// The contents may be used and/or copied only with the written permission of

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@ -1,4 +1,4 @@

#pragma once
#include<VGUI_Panel.h>

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//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
//
// Purpose:
//

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@ -1,4 +1,4 @@
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
//
// Purpose:
//

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@ -1,4 +1,4 @@
//=========== (C) Copyright 1996-2002 Valve, L.L.C. All rights reserved. ===========
//=========== (C) Copyright 1996-2002 Valve, L.L.C. All rights reserved. ===========
//
// The copyright to the contents herein is the property of Valve, L.L.C.
// The contents may be used and/or copied only with the written permission of

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// view/refresh setup functions
// view/refresh setup functions
#include "hud.h"
#include "cl_util.h"

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//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
//
// Purpose:
//

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@ -1,4 +1,4 @@
//========= Copyright � 1996-2001, Valve LLC, All rights reserved. ============
//========= Copyright � 1996-2001, Valve LLC, All rights reserved. ============
//
// Purpose:
//

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@ -1,4 +1,4 @@
//========= Copyright © 1996-2001, Valve LLC, All rights reserved. ============
//========= Copyright © 1996-2001, Valve LLC, All rights reserved. ============
//
// Purpose:
//

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@ -1,4 +1,4 @@
/***
/***
*
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
*

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@ -1,4 +1,4 @@
#pragma once
#pragma once
/**
* @file

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//---------------------------------------------------------------------------
//---------------------------------------------------------------------------
//
// S c r i p t e d S e q u e n c e s
//

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/***
/***
*
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
*

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@ -1,4 +1,4 @@
/***
/***
*
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
*

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