Convert all source files to UTF without BOM
This commit is contained in:
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2cba0a9d44
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599 changed files with 647 additions and 647 deletions
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#pragma once
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#pragma once
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#include "Platform.h"
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//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
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//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
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//
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// Purpose:
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//
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@ -1,4 +1,4 @@
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//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
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//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
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//
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// Purpose:
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//
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//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
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//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
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//
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// Purpose:
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//
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//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
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//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
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//
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// Purpose:
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//
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@ -52,4 +52,4 @@ private:
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bool m_bLocal;
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};
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#endif // GAMESTUDIOMODELRENDERER_H
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#endif // GAMESTUDIOMODELRENDERER_H
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// studio_model.cpp
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// studio_model.cpp
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// routines for setting up to draw 3DStudio models
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#include "hud.h"
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//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
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//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
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//
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// Purpose:
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//
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@ -1,4 +1,4 @@
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/***
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/***
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*
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
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*
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@ -1,4 +1,4 @@
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/***
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/***
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*
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
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*
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@ -1,4 +1,4 @@
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/***
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/***
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*
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
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*
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@ -1,4 +1,4 @@
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/***
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/***
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*
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
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*
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/***
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/***
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*
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
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*
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/***
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/***
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*
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
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*
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@ -134,4 +134,4 @@ bool CHudBattery::Draw(float flTime)
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x = gHUD.DrawHudNumber(x, y, DHN_3DIGITS | DHN_DRAWZERO, m_iBat, r, g, b);
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return true;
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}
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}
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//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
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//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
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//
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// Purpose:
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//
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/***
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/***
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*
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* Copyright (c) 1999, Valve LLC. All rights reserved.
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*
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/***
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/***
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*
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
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*
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/***
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/***
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*
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* Copyright (c) 1999, Valve LLC. All rights reserved.
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*
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/***
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/***
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*
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
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*
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//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
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//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
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//
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// Purpose:
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//
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/***
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/***
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*
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* Copyright (c) 1999, Valve LLC. All rights reserved.
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*
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/***
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/***
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*
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
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*
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@ -96,4 +96,4 @@ void DLLEXPORT Demo_ReadBuffer(int size, unsigned char* buffer)
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gEngfuncs.Con_DPrintf("Unknown demo buffer type, skipping.\n");
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break;
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}
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}
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}
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//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
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//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
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//
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// Purpose:
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//
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// Client side entity management functions
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// Client side entity management functions
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#include <memory.h>
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/***
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/***
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*
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
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*
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/***
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/***
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*
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
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*
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@ -1627,4 +1627,4 @@ void EV_TrainPitchAdjust(event_args_t* args)
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bool EV_TFC_IsAllyTeam(int iTeam1, int iTeam2)
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{
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return false;
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}
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}
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//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
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//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
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//
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// Purpose:
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//
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//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
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//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
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//
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// Purpose:
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//
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@ -20,4 +20,4 @@ See if game specific code wants to hook any events.
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void EV_HookEvents()
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{
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Game_HookEvents();
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}
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}
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//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
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//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
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//
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// Purpose:
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//
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/***
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/***
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*
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
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*
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@ -146,4 +146,4 @@ bool CHudFlashlight::Draw(float flTime)
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return true;
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}
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}
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/***
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/***
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*
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
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*
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//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
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//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
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//
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// Purpose:
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//
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/***
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/***
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*
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
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*
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/***
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/***
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*
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
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*
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/***
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/***
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*
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
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*
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@ -335,4 +335,4 @@ bool CBasePlayerWeapon::ExtractClipAmmo(CBasePlayerWeapon* pWeapon) { return fal
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void CBasePlayerWeapon::RetireWeapon() {}
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void CBasePlayerWeapon::DoRetireWeapon() {}
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void CSoundEnt::InsertSound(int iType, const Vector& vecOrigin, int iVolume, float flDuration) {}
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void RadiusDamage(Vector vecSrc, entvars_t* pevInflictor, entvars_t* pevAttacker, float flDamage, float flRadius, int iClassIgnore, int bitsDamageType) {}
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void RadiusDamage(Vector vecSrc, entvars_t* pevInflictor, entvars_t* pevAttacker, float flDamage, float flRadius, int iClassIgnore, int bitsDamageType) {}
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/***
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/***
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*
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
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*
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/***
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/***
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*
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
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*
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/***
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/***
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*
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
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*
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/***
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/***
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*
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
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*
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/***
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/***
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*
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* Copyright (c) 1999, Valve LLC. All rights reserved.
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*
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/***
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/***
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*
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* Copyright (c) 1999, Valve LLC. All rights reserved.
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*
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/***
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/***
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*
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* Copyright (c) 1999, Valve LLC. All rights reserved.
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*
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//========= Copyright © 1996-2001, Valve LLC, All rights reserved. ============
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//========= Copyright © 1996-2001, Valve LLC, All rights reserved. ============
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//
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// Purpose:
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//
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//========= Copyright � 1996-2001, Valve LLC, All rights reserved. ============
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//========= Copyright � 1996-2001, Valve LLC, All rights reserved. ============
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//
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// Purpose:
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//
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/***
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/***
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*
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
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*
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@ -1,4 +1,4 @@
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//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
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//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
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//
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// Purpose:
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//
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@ -1,4 +1,4 @@
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//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
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//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
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//
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// Purpose:
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//
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// cl.input.c -- builds an intended movement command to send to the server
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// cl.input.c -- builds an intended movement command to send to the server
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//xxxxxx Move bob and pitch drifting code here and other stuff from view if needed
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//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
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//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
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//
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// Purpose:
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//
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/************ (C) Copyright 2003 Valve, L.L.C. All rights reserved. ***********
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/************ (C) Copyright 2003 Valve, L.L.C. All rights reserved. ***********
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**
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** The copyright to the contents herein is the property of Valve, L.L.C.
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** The contents may be used and/or copied only with the written permission of
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@ -1,4 +1,4 @@
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/************ (C) Copyright 2003 Valve, L.L.C. All rights reserved. ***********
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/************ (C) Copyright 2003 Valve, L.L.C. All rights reserved. ***********
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**
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** The copyright to the contents herein is the property of Valve, L.L.C.
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** The contents may be used and/or copied only with the written permission of
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|
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//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
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//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
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//
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// Purpose:
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//
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@ -1,4 +1,4 @@
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/***
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/***
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*
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
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*
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|
|
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@ -1,4 +1,4 @@
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/***
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/***
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*
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
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*
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|
|
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@ -1,4 +1,4 @@
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//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
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//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
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//
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// Purpose:
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//
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|
|
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@ -1,4 +1,4 @@
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//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
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//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
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//
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// Purpose:
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//
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|
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@ -1,4 +1,4 @@
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/***
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/***
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*
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
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*
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@ -1,4 +1,4 @@
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#pragma once
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#pragma once
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#define TRI_COLLIDEWORLD 0x00000020
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#define TRI_COLLIDEALL 0x00001000 // will collide with world and slideboxes
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/***
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/***
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*
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
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*
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|
|
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@ -1,4 +1,4 @@
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/***
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/***
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*
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
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*
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|
|
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@ -1,4 +1,4 @@
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/***
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/***
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*
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
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*
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@ -1,4 +1,4 @@
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#pragma once
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#pragma once
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#include <cstddef>
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#include <memory_resource>
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@ -1,4 +1,4 @@
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/***
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/***
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*
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
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*
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|
|
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@ -1,4 +1,4 @@
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/***
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/***
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*
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
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*
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@ -1,4 +1,4 @@
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#pragma once
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#pragma once
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#include "interface.h"
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#include "CBaseParticle.h"
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@ -1,4 +1,4 @@
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/***
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/***
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*
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
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*
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|
|
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@ -1,4 +1,4 @@
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/***
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/***
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*
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* Copyright (c) 2003', Valve LLC. All rights reserved.
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*
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|
|
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@ -1,4 +1,4 @@
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/***
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/***
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*
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
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*
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|
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@ -1,4 +1,4 @@
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/***
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/***
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*
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
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*
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|
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@ -1,4 +1,4 @@
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/***
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/***
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*
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* Copyright (c) 1999, Valve LLC. All rights reserved.
|
||||
*
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|
@ -258,4 +258,4 @@ bool CHudStatusBar::MsgFunc_StatusValue(const char* pszName, int iSize, void* pb
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m_bReparseString = true;
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return true;
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}
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}
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|||
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
|
||||
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
|
@ -136,4 +136,4 @@ MatrixCopy
|
|||
void MatrixCopy(float in[3][4], float out[3][4])
|
||||
{
|
||||
memcpy(out, in, sizeof(float) * 3 * 4);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
|
||||
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
/***
|
||||
/***
|
||||
*
|
||||
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
|
||||
*
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
/***
|
||||
/***
|
||||
*
|
||||
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
|
||||
*
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
/***
|
||||
/***
|
||||
*
|
||||
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
|
||||
*
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
|
||||
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
#pragma once
|
||||
#pragma once
|
||||
|
||||
#include "particleman.h"
|
||||
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
/***
|
||||
/***
|
||||
*
|
||||
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
|
||||
*
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
//=========== (C) Copyright 1996-2002 Valve, L.L.C. All rights reserved. ===========
|
||||
//=========== (C) Copyright 1996-2002 Valve, L.L.C. All rights reserved. ===========
|
||||
//
|
||||
// The copyright to the contents herein is the property of Valve, L.L.C.
|
||||
// The contents may be used and/or copied only with the written permission of
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
//=========== (C) Copyright 1999 Valve, L.L.C. All rights reserved. ===========
|
||||
//=========== (C) Copyright 1999 Valve, L.L.C. All rights reserved. ===========
|
||||
//
|
||||
// The copyright to the contents herein is the property of Valve, L.L.C.
|
||||
// The contents may be used and/or copied only with the written permission of
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
//=========== (C) Copyright 1996-2002 Valve, L.L.C. All rights reserved. ===========
|
||||
//=========== (C) Copyright 1996-2002 Valve, L.L.C. All rights reserved. ===========
|
||||
//
|
||||
// The copyright to the contents herein is the property of Valve, L.L.C.
|
||||
// The contents may be used and/or copied only with the written permission of
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
//=========== (C) Copyright 1996-2002 Valve, L.L.C. All rights reserved. ===========
|
||||
//=========== (C) Copyright 1996-2002 Valve, L.L.C. All rights reserved. ===========
|
||||
//
|
||||
// The copyright to the contents herein is the property of Valve, L.L.C.
|
||||
// The contents may be used and/or copied only with the written permission of
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
|
||||
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
//=========== (C) Copyright 1999 Valve, L.L.C. All rights reserved. ===========
|
||||
//=========== (C) Copyright 1999 Valve, L.L.C. All rights reserved. ===========
|
||||
//
|
||||
// The copyright to the contents herein is the property of Valve, L.L.C.
|
||||
// The contents may be used and/or copied only with the written permission of
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
//========= Copyright � 1996-2002, Valve LLC, All rights reserved. ============
|
||||
//========= Copyright � 1996-2002, Valve LLC, All rights reserved. ============
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
// vgui_SpectatorPanel.cpp: implementation of the SpectatorPanel class.
|
||||
// vgui_SpectatorPanel.cpp: implementation of the SpectatorPanel class.
|
||||
//
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
// vgui_SpectatorPanel.h: interface for the SpectatorPanel class.
|
||||
// vgui_SpectatorPanel.h: interface for the SpectatorPanel class.
|
||||
//
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
//=========== (C) Copyright 1999 Valve, L.L.C. All rights reserved. ===========
|
||||
//=========== (C) Copyright 1999 Valve, L.L.C. All rights reserved. ===========
|
||||
//
|
||||
// The copyright to the contents herein is the property of Valve, L.L.C.
|
||||
// The contents may be used and/or copied only with the written permission of
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
|
||||
|
||||
#pragma once
|
||||
|
||||
#include<VGUI_Panel.h>
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
|
||||
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
|
||||
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
//=========== (C) Copyright 1996-2002 Valve, L.L.C. All rights reserved. ===========
|
||||
//=========== (C) Copyright 1996-2002 Valve, L.L.C. All rights reserved. ===========
|
||||
//
|
||||
// The copyright to the contents herein is the property of Valve, L.L.C.
|
||||
// The contents may be used and/or copied only with the written permission of
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
// view/refresh setup functions
|
||||
// view/refresh setup functions
|
||||
|
||||
#include "hud.h"
|
||||
#include "cl_util.h"
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
|
||||
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
//========= Copyright � 1996-2001, Valve LLC, All rights reserved. ============
|
||||
//========= Copyright � 1996-2001, Valve LLC, All rights reserved. ============
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
//========= Copyright © 1996-2001, Valve LLC, All rights reserved. ============
|
||||
//========= Copyright © 1996-2001, Valve LLC, All rights reserved. ============
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
/***
|
||||
/***
|
||||
*
|
||||
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
|
||||
*
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
#pragma once
|
||||
#pragma once
|
||||
|
||||
/**
|
||||
* @file
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
//---------------------------------------------------------------------------
|
||||
//---------------------------------------------------------------------------
|
||||
//
|
||||
// S c r i p t e d S e q u e n c e s
|
||||
//
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
/***
|
||||
/***
|
||||
*
|
||||
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
|
||||
*
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
/***
|
||||
/***
|
||||
*
|
||||
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
|
||||
*
|
||||
|
|
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Reference in a new issue