2022-12-17 13:32:43 +01:00
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/***
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2013-08-30 13:34:05 -07:00
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*
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
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*
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* This product contains software technology licensed from Id
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
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* All Rights Reserved.
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*
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* Use, distribution, and modification of this source code and/or resulting
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* object code is restricted to non-commercial enhancements to products from
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* Valve LLC. All other use, distribution, or modification is prohibited
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* without written permission from Valve LLC.
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*
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****/
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2021-11-18 19:31:43 +01:00
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2013-08-30 13:34:05 -07:00
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#pragma once
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2021-11-28 16:54:48 +01:00
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typedef enum
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2013-08-30 13:34:05 -07:00
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{
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TRI_FRONT = 0,
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TRI_NONE = 1,
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} TRICULLSTYLE;
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2021-11-28 16:54:48 +01:00
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#define TRI_API_VERSION 1
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2013-08-30 13:34:05 -07:00
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2021-11-28 16:54:48 +01:00
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#define TRI_TRIANGLES 0
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#define TRI_TRIANGLE_FAN 1
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#define TRI_QUADS 2
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#define TRI_POLYGON 3
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#define TRI_LINES 4
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#define TRI_TRIANGLE_STRIP 5
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#define TRI_QUAD_STRIP 6
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2013-08-30 13:34:05 -07:00
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typedef struct triangleapi_s
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{
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2021-11-28 16:54:48 +01:00
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int version;
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void (*RenderMode)(int mode);
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void (*Begin)(int primitiveCode);
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void (*End)(void);
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void (*Color4f)(float r, float g, float b, float a);
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void (*Color4ub)(unsigned char r, unsigned char g, unsigned char b, unsigned char a);
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void (*TexCoord2f)(float u, float v);
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2021-12-24 16:22:25 +01:00
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void (*Vertex3fv)(const float* worldPnt);
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2021-11-28 16:54:48 +01:00
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void (*Vertex3f)(float x, float y, float z);
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void (*Brightness)(float brightness);
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void (*CullFace)(TRICULLSTYLE style);
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int (*SpriteTexture)(struct model_s* pSpriteModel, int frame);
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int (*WorldToScreen)(float* world, float* screen); // Returns 1 if it's z clipped
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void (*Fog)(float flFogColor[3], float flStart, float flEnd, int bOn); // Works just like GL_FOG, flFogColor is r/g/b.
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void (*ScreenToWorld)(float* screen, float* world);
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void (*GetMatrix)(const int pname, float* matrix);
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int (*BoxInPVS)(float* mins, float* maxs);
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void (*LightAtPoint)(float* pos, float* value);
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void (*Color4fRendermode)(float r, float g, float b, float a, int rendermode);
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void (*FogParams)(float flDensity, int iFogSkybox); // Used with Fog()...sets fog density and whether the fog should be applied to the skybox
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2013-08-30 13:34:05 -07:00
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} triangleapi_t;
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