[HL25] Make Zombie idle/alert sound pitches consistent
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e880a9da6f
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1 changed files with 2 additions and 2 deletions
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@ -169,7 +169,7 @@ void CZombie::AlertSound()
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void CZombie::IdleSound()
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void CZombie::IdleSound()
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{
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{
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int pitch = 100 + RANDOM_LONG(-5, 5);
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int pitch = 95 + RANDOM_LONG(0, 9);
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// Play a random idle sound
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// Play a random idle sound
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EMIT_SOUND_DYN(ENT(pev), CHAN_VOICE, RANDOM_SOUND_ARRAY(pIdleSounds), 1.0, ATTN_NORM, 0, pitch);
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EMIT_SOUND_DYN(ENT(pev), CHAN_VOICE, RANDOM_SOUND_ARRAY(pIdleSounds), 1.0, ATTN_NORM, 0, pitch);
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@ -177,7 +177,7 @@ void CZombie::IdleSound()
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void CZombie::AttackSound()
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void CZombie::AttackSound()
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{
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{
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int pitch = 100 + RANDOM_LONG(-5, 5);
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int pitch = 95 + RANDOM_LONG(0, 9);
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// Play a random attack sound
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// Play a random attack sound
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EMIT_SOUND_DYN(ENT(pev), CHAN_VOICE, RANDOM_SOUND_ARRAY(pAttackSounds), 1.0, ATTN_NORM, 0, pitch);
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EMIT_SOUND_DYN(ENT(pev), CHAN_VOICE, RANDOM_SOUND_ARRAY(pAttackSounds), 1.0, ATTN_NORM, 0, pitch);
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