[HL25] Make Zombie idle/alert sound pitches consistent

This commit is contained in:
Joël Troch 2024-08-28 08:58:07 +02:00
parent e880a9da6f
commit 022b5eaccf

View file

@ -169,7 +169,7 @@ void CZombie::AlertSound()
void CZombie::IdleSound() void CZombie::IdleSound()
{ {
int pitch = 100 + RANDOM_LONG(-5, 5); int pitch = 95 + RANDOM_LONG(0, 9);
// Play a random idle sound // Play a random idle sound
EMIT_SOUND_DYN(ENT(pev), CHAN_VOICE, RANDOM_SOUND_ARRAY(pIdleSounds), 1.0, ATTN_NORM, 0, pitch); EMIT_SOUND_DYN(ENT(pev), CHAN_VOICE, RANDOM_SOUND_ARRAY(pIdleSounds), 1.0, ATTN_NORM, 0, pitch);
@ -177,7 +177,7 @@ void CZombie::IdleSound()
void CZombie::AttackSound() void CZombie::AttackSound()
{ {
int pitch = 100 + RANDOM_LONG(-5, 5); int pitch = 95 + RANDOM_LONG(0, 9);
// Play a random attack sound // Play a random attack sound
EMIT_SOUND_DYN(ENT(pev), CHAN_VOICE, RANDOM_SOUND_ARRAY(pAttackSounds), 1.0, ATTN_NORM, 0, pitch); EMIT_SOUND_DYN(ENT(pev), CHAN_VOICE, RANDOM_SOUND_ARRAY(pAttackSounds), 1.0, ATTN_NORM, 0, pitch);