Fix node graph code incorrectly flagging node graphs as out of date if an outdated graph exists in a search path other than the mod directory
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4 changed files with 196 additions and 1 deletions
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@ -29,6 +29,7 @@
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* Fixed scientists crashing when speaking fear dialogue when enemy has been removed
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* Disabled fall think function for weapons when the player picks it up to prevent possible double-pickup which removes the weapon and crashes the game
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* Disabled jump sounds while player is frozen (e.g. trigger_camera, trigger_playerfreeze)
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* Fixed node graph code incorrectly flagging node graphs as out of date if an outdated graph exists in a search path other than the mod directory (e.g. a graph in `halflife_updated_addon/map/graphs`)
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## Changes in V1.0.0 Beta 014
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@ -2612,7 +2612,7 @@ bool CGraph::CheckNODFile(const char* szMapName)
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bool retValue = true;
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int iCompare;
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if (COMPARE_FILE_TIME(bspFileName.c_str(), graphFileName.c_str(), &iCompare))
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if (FileSystem_CompareFileTime(bspFileName.c_str(), graphFileName.c_str(), &iCompare))
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{
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if (iCompare > 0)
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{ // BSP file is newer.
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@ -13,20 +13,106 @@
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*
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****/
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#include <algorithm>
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#include <cassert>
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#include <limits>
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#include <string>
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#include "Platform.h"
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#include "PlatformHeaders.h"
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#ifdef WIN32
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#include <sys/types.h>
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#include <sys/stat.h>
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#endif
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#ifdef LINUX
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#include <limits.h>
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#include <unistd.h>
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#include <sys/stat.h>
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#endif
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#include "extdll.h"
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#include "util.h"
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#ifdef CLIENT_DLL
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#include "hud.h"
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#endif
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#include "interface.h"
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#include "filesystem_utils.h"
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static CSysModule* g_pFileSystemModule = nullptr;
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// Some methods used to launch the game don't set the working directory.
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// This makes using relative paths that point to the game and/or mod directory difficult
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// since C and C++ runtime APIs don't know to use the game directory as a base.
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// As a workaround we look up the executable directory and use that as a base.
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// See https://stackoverflow.com/a/1024937/1306648 for more platform-specific workarounds.
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// The engine's filesystem doesn't provide functions to do this so we have to work around it.
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static std::string g_GameDirectory;
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static std::string g_ModDirectory;
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static bool FileSystem_InitializeGameDirectory()
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{
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std::string gameDirectory;
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#ifdef WIN32
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const std::size_t BufferSize = MAX_PATH + 1;
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gameDirectory.resize(BufferSize);
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const DWORD charactersWritten = GetModuleFileNameA(NULL, gameDirectory.data(), BufferSize);
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if (charactersWritten == BufferSize)
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{
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// Path was truncated. Game is installed in the wrong location (Steam shouldn't allow this).
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return false;
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}
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#else
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const std::size_t BufferSize = PATH_MAX + 1;
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directory.resize(BufferSize);
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const ssize_t charactersWritten = readlink("/proc/self/exe", directory.data(), BufferSize);
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if (charactersWritten < 0 || charactersWritten == BufferSize)
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{
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// Path was truncated. Game is installed in the wrong location (Steam shouldn't allow this).
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return false;
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}
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#endif
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// Resize buffer to actual size.
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gameDirectory.resize(std::strlen(gameDirectory.c_str()));
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// Truncate to directory name.
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const std::size_t directoryEnd = gameDirectory.find_last_of(DefaultPathSeparatorChar);
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if (directoryEnd == std::string::npos)
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{
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return false;
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}
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gameDirectory.resize(directoryEnd);
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gameDirectory.shrink_to_fit();
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std::string modDirectory;
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modDirectory.resize(BufferSize);
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#ifdef CLIENT_DLL
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modDirectory = gEngfuncs.pfnGetGameDirectory();
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#else
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g_engfuncs.pfnGetGameDir(modDirectory.data());
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modDirectory.resize(std::strlen(modDirectory.c_str()));
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#endif
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g_GameDirectory = std::move(gameDirectory);
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g_ModDirectory = g_GameDirectory + DefaultPathSeparatorChar + modDirectory;
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return true;
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}
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bool FileSystem_LoadFileSystem()
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{
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if (nullptr != g_pFileSystem)
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@ -73,6 +159,11 @@ bool FileSystem_LoadFileSystem()
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return false;
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}
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if (!FileSystem_InitializeGameDirectory())
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{
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return false;
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}
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return true;
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}
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@ -90,6 +181,75 @@ void FileSystem_FreeFileSystem()
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}
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}
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void FileSystem_FixSlashes(std::string& fileName)
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{
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std::replace(fileName.begin(), fileName.end(), AlternatePathSeparatorChar, DefaultPathSeparatorChar);
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}
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time_t FileSystem_GetFileTime(const char* fileName)
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{
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if (nullptr == fileName)
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{
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return 0;
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}
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std::string absoluteFileName = g_ModDirectory + DefaultPathSeparatorChar + fileName;
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FileSystem_FixSlashes(absoluteFileName);
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#ifdef WIN32
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struct _stat64i32 buf;
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const int result = _stat64i32(absoluteFileName.c_str(), &buf);
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if (result != 0)
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{
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return 0;
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}
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const time_t value = std::max(buf.st_ctime, buf.st_mtime);
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return value;
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#else
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struct stat buf;
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const int result = stat(absoluteFileName.c_str(), &buf);
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if (result != 0)
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{
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return 0;
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}
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const time_t value = std::max(buf.st_ctim.tv_sec, buf.st_mtim.tv_sec);
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return value;
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#endif
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}
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bool FileSystem_CompareFileTime(const char* filename1, const char* filename2, int* iCompare)
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{
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*iCompare = 0;
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if (!filename1 || !filename2)
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{
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return false;
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}
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const time_t time1 = FileSystem_GetFileTime(filename1);
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const time_t time2 = FileSystem_GetFileTime(filename2);
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if (time1 < time2)
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{
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*iCompare = -1;
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}
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else if (time1 > time2)
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{
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*iCompare = 1;
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}
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return true;
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}
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std::vector<std::byte> FileSystem_LoadFileIntoBuffer(const char* fileName, FileContentFormat format, const char* pathID)
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{
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assert(nullptr != g_pFileSystem);
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@ -24,16 +24,50 @@
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*/
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#include <cstddef>
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#include <ctime>
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#include <string>
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#include <vector>
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#include "Platform.h"
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#include "FileSystem.h"
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#ifdef WIN32
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constexpr char DefaultPathSeparatorChar = '\\';
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constexpr char AlternatePathSeparatorChar = '/';
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#else
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constexpr char DefaultPathSeparatorChar = '/';
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constexpr char AlternatePathSeparatorChar = '\\';
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#endif
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inline IFileSystem* g_pFileSystem = nullptr;
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bool FileSystem_LoadFileSystem();
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void FileSystem_FreeFileSystem();
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/**
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* @brief Replaces occurrences of ::AlternatePathSeparatorChar with ::DefaultPathSeparatorChar.
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*/
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void FileSystem_FixSlashes(std::string& fileName);
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/**
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* @brief Returns the last modification time of the given file.
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* Filenames are relative to the game directory.
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*/
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time_t FileSystem_GetFileTime(const char* fileName);
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/**
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* @brief Compares the file time of the given files located in the mod directory.
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* @details Needed because IFileSystem::GetFileTime() does not provide a path ID parameter.
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* @param filename1 First file to compare.
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* @param filename2 Second file to compare.
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* @param[out] iCompare Stores the result of the comparison.
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* -@c 0 if equal
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* -@c -1 if @p filename2 is newer than @p filename1
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* -@c 1 if @p filename1 is newer than @p filename2
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* @return @c true if filetimes were retrieved, false otherwise.
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*/
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bool FileSystem_CompareFileTime(const char* filename1, const char* filename2, int* iCompare);
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enum class FileContentFormat
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{
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Binary = 0,
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