Add WRITE_FLOAT function corresponding to the client's READ_FLOAT function
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@ -26,6 +26,7 @@
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* Moved IsFacing function from barney.cpp to h_ai.cpp to help prevent linker errors when copy pasting source file
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* When using `impulse 107` to get the name of a texture the texture type (as used in `materials.txt`) will also be printed
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* Made `PM_FindTextureType` const correct
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* Added `WRITE_FLOAT` function corresponding to the client's `READ_FLOAT` function
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## Changes in V1.0.0 Beta 013
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@ -82,6 +82,12 @@ inline void MESSAGE_BEGIN(int msg_dest, int msg_type, const float* pOrigin = NUL
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#define WRITE_COORD (*g_engfuncs.pfnWriteCoord)
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#define WRITE_STRING (*g_engfuncs.pfnWriteString)
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#define WRITE_ENTITY (*g_engfuncs.pfnWriteEntity)
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inline void WRITE_FLOAT(float value)
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{
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WRITE_LONG(*reinterpret_cast<int*>(&value));
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}
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#define CVAR_REGISTER (*g_engfuncs.pfnCVarRegister)
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#define CVAR_GET_FLOAT (*g_engfuncs.pfnCVarGetFloat)
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#define CVAR_GET_STRING (*g_engfuncs.pfnCVarGetString)
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