Joël Troch
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95fdebe75c
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[HL25] Backport monsters framerate depend turn speed fix
Updated already did it but this is to make more consistent with HL25's SDK.
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2024-08-28 16:37:50 +02:00 |
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Sam V
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a370af08e6
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Convert all source files to UTF without BOM
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2022-12-17 13:32:43 +01:00 |
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Anchur
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2c84881c07
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Update source file encoding to UTF-8
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2022-12-16 22:52:07 +08:00 |
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Sam V
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12d410785b
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Properly format method definitions to have no space between class name and scope operator
#84
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2021-11-29 20:31:17 +01:00 |
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Sam V
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9ca8e6a47a
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Remove unused globals and duplicate global variable forward declarations
#89
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2021-11-28 20:40:56 +01:00 |
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Sam V
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08755342d0
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Format all files and add clang-format configuration file
Resolves #84
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2021-11-28 16:54:48 +01:00 |
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Sam V
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998469a386
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Rework all boolean condition checks to use conversions to bool, use bool instead of int when possible
#69
#83
#59
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2021-11-28 15:32:26 +01:00 |
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Sam V
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0b334a3216
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Rework all uses of BOOL in function declarations with bool or qboolean
#59
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2021-11-19 14:31:11 +01:00 |
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Sam V
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bce3b78653
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Replace all uses of TRUE with true
#59
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2021-11-19 13:45:16 +01:00 |
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Sam V
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99e0a0ed2c
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Replace uses of FALSE with false
#59
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2021-11-19 13:43:33 +01:00 |
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Solokiller
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8247ed76ea
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Remove void from functions taking no arguments (clang-tidy modernize-redundant-void-arg)
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2021-03-05 20:54:33 +01:00 |
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Solokiller
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343bbb26a7
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Use fps-independent frametime for NPC pitch & yaw adjustments
halflife issue #2458
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2021-01-13 22:52:16 +01:00 |
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Alfred Reynolds
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de70fada50
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initial seed of Half-Life 1 SDK
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2013-08-30 13:34:05 -07:00 |
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