Commit graph

10 commits

Author SHA1 Message Date
Joël Troch
95fdebe75c [HL25] Backport monsters framerate depend turn speed fix
Updated already did it but this is to make more consistent with HL25's SDK.
2024-08-28 16:37:50 +02:00
Sam V
a370af08e6 Convert all source files to UTF without BOM 2022-12-17 13:32:43 +01:00
Anchur
2c84881c07 Update source file encoding to UTF-8 2022-12-16 22:52:07 +08:00
Sam V
08755342d0 Format all files and add clang-format configuration file
Resolves #84
2021-11-28 16:54:48 +01:00
Sam V
0b334a3216 Rework all uses of BOOL in function declarations with bool or qboolean
#59
2021-11-19 14:31:11 +01:00
Sam V
0a3c17b92f Convert all include guards to pragma once
Resolves #50
2021-11-18 19:17:53 +01:00
Solokiller
77c312a91d Use override specifier where needed (clang-tidy modernize-use-override) 2021-03-05 23:07:22 +01:00
Solokiller
8247ed76ea Remove void from functions taking no arguments (clang-tidy modernize-redundant-void-arg) 2021-03-05 20:54:33 +01:00
Solokiller
343bbb26a7 Use fps-independent frametime for NPC pitch & yaw adjustments
halflife issue #2458
2021-01-13 22:52:16 +01:00
Alfred Reynolds
de70fada50 initial seed of Half-Life 1 SDK 2013-08-30 13:34:05 -07:00